Downtime Trading (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Pay.png

When you finish a day of downtime, you can buy any common items for their listed cost, and sell any common or uncommon items you have to gain up to half their cost in gold pieces.

By default, downtime trade is summarized quickly so the game can move onto more interesting scenes. Unlike trade during adventures, downtime trade doesn't involve role-playing. After deciding what you'd like to buy and sell, you can simply summarize your transactions to your narrator and move on. Bigger purchases—like for vehicles, property, or particularly rare or powerful items—shouldn't be merely summarized during downtime trade.

Trading Goods. Gold pieces are the assumed currency for most trade, but other goods can be exchanged in their place. Merchants are willing to trade in gemstones or spices, for example. All goods are bought and sold for their full cost, rather than half.

Trade Requirements. Sometimes a specific item has a requirement that needs to be met before it can be bought or sold during downtime trading, aside from its rarity. For example some items might only be available in specific regions, while others could be controlled substances only distributed to those within a specific faction.

Repairs

When you conduct downtime trade, you can pay for repairs to any of your items that has been damaged but not destroyed. Each hit point to be repaired costs 1 gold.

With the right proficiency you can repair items yourself during a phase without needing to wait for downtime. Restoring an object that has been reduced to 0 hit points—destroyed—instead takes an entire downtime enterprise, and can only be attempted if you're proficient in the right artisan's tool.

For a trifling item, replacement is more economical than repair.

Optional Rule: Rare Trade
Most items worth buying have a rarity level between 1 and 6. Under this rule you can buy or sell any item during downtime trade if your PB exceeds the item's rarity.

Essentially, as you become more experienced, you become able to more easily track down the merchants who deal in rare treasures—so much so you can reliably do so even during downtime.

Rarity

# Rarity Typical Cost
0 Junk
1 Common 0 to 99 gold
2 Uncommon 100 to 999 gold
3 Rare 1000 to 9999 gold
4 Epic 10,000 to 99,999 gold
5 Legendary 100,000 gold or more
6 Mythic

Every item has a rarity level, as shown in the adjacent table. During downtime trading, you can buy only common items, while can sell only common or uncommon items. Items of greater rarity are, of course, more rare and thus more difficult to find. You might still be able to buy or sell these rarer items under special circumstances, just not during downtime.

Uncommon Trade. Once your PB becomes 3 or higher, you've established the connections to also buy uncommon items during downtime.

Junk. Junk are items with 0 rarity. You can't buy or sell junk during downtime trade. Junk includes stuff you find from hunting, common weapons or armor scavenged from defeated enemies, damaged or destroyed items, and stripped furnishings. Junk excludes goods and undamaged items you've previously bought. While you might not always be able to discern an item's rarity or market value at a glance, you can tell if something's junk.