Downtime Trading (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

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Downtime

Downtime Trading
Downtime Enterprise

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Special Senses

Pay.png

When you finish a day of downtime, you can buy any common items for their listed cost, and sell any common or uncommon items you have to gain up to half their cost in gold pieces.

By default, downtime trade is summarized quickly so the game can move onto more interesting scenes. Unlike trade during adventures, downtime trade doesn't involve role-playing. After deciding what you'd like to buy and sell, you can simply summarize your transactions to your narrator and move on. Bigger purchases—like for vehicles, property, or particularly rare or powerful items—shouldn't just be summarized during downtime trade.

Trading Goods. Gold pieces are the assumed currency for most trade, but other goods can be exchanged in their place. Merchants are willing to trade in gemstones or spices, for example. All goods are bought and sold for their full cost, rather than half.

Trade Requirements. Sometimes a specific item has a requirement that needs to be met before it can be bought or sold during downtime trading. For example some items might only be available in specific regions, while others could be controlled substances only distributed to those within a specific faction.

Repairs

When you conduct downtime trade, you can pay for repairs to any of your items that has been damaged but not destroyed. Each hit point to be repaired costs 1 gold.

With the right proficiency you can repair items yourself during a phase without needing to wait for downtime. Restoring an object that has has been reduced to 0 hit points—destroyed—instead takes an entire downtime enterprise, and can only be attempted if you're proficient in the right artisan's tool.

For a trifling item, replacement is more economical than repair.

Optional Rule: Rare Trading
Most items worth buying have a rarity between 1 and 6. Under this rule you can buy or sell any item during downtime trade if your PB exceeds the item's rarity.

Essentially, as you become more experienced, you become able to more easily track down the merchants who deal in rare treasures—so much so you can reliably do so even during downtime.

Rare Items & Junk

# Rarity
0 Junk
1 Common
2 Uncommon
3 Rare
4 Epic
5 Legendary
6 Mythical

Every item has a rarity level, as shown in the adjacent table. During downtime trading, you can only buy or sell common items. Items of greater rarity are, of course, more rare and thus not so easy to find. It's similarly difficult to find buyers willing to pay a fair price. You might still be able to buy or sell these rarer items under special circumstances, just not during downtime.

Once your PB becomes 3, you've established the connections to buy or sell any uncommon items during downtime.

By contrast, junk—items with 0 rarity—is never worth trading. For example weapons stripped from monsters and furnishings torn from dungeon rooms are typically junk with no market value, and thus can't be sold during downtime. While you might not always be able to discern an item's rarity at a glance, you can tell if something's junk.

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