Item (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Bag.png

Items are objects that can be carried or wielded by characters, and have a distinct use. Items include everything from weapons and armor, to gemstones and silver.

You can carry a number of items no greater than your Strength score, as detailed under Carry Capacity.

Item Type. Items can be one type from goods, attire, weapons, tools, and gear. Each type works a bit differently as noted in its respective section.

Expendable. Any item swiftly used up with a single action or bonus action is called "expendable." This includes everything from a drinkable potion, to a throwable bomb, a piece of ammo that's used up with one attack, or even a piece of bread you scarf down. When using content designed for 5e, any magic item described as "minor" is expendable.

Rarity

# Rarity
0 Junk
1 Common
2 Uncommon
3 Rare
4 Epic
5 Legendary
6 Mythical

All items have a rarity. Items of greater rarity are not only harder to find but often more expensive and often more powerful. You start with items of common rarity, and by the end of your first downtime you can buy or sell items of uncommon rarity. Eventually you might come across rare items, which are usually too valuable to buy or sell during downtime trade.

Junk. Items with a rarity of 0 are called junk. Junk is too worthless to be bought or sold, but crafty folks find use for some of it anyway.

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