Item (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Bag.png

Items are objects that can be carried or wielded by characters, and have a distinct use. Items include everything from weapons and armor, to gemstones and silver.

Carry Limit. You can carry a number of items no greater than your Strength score, as detailed under carry slots.

Item Type. Items can be one type from goods, attire, weapons, tools, and gear. Each type works a bit differently as noted in its respective section.

Expendable. Any item swiftly used up with a single action or bonus action is called "expendable." This includes everything from a drinkable potion, to a throwable bomb, a piece of ammo that's used up with one attack, or even a piece of bread you scarf down. When using content designed for 5e, any magic item labelled "minor" is expendable.

Rarity. All items have a rarity level. Items of greater rarity are not only harder to find but often more expensive and often more powerful. You can easily buy or sell common items, but items of greater rarity are more difficult to trade. See Downtime Trade.