Use (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

You can use your action to Use an item or object.

Pull out and use an item you're carrying, or interact with an unattended object within 5 feet of you.

For example you could pull a lever, push a heavy stone block, scarf down a piece of bread, put a key into a lock and turn it, or pick up a dropped weapon and toss it to an ally, among many other possibilities. Gulping down a potion is instead accomplished with your bonus action.

If this action would potentially deal damage or call for an attack roll, you'd take the Attack action instead. Striking with an improvised weapon for example is covered by the Attack action.

Tossing an Item. When you toss an item as part of this action, if the item isn't heavy you can toss it easily up to 20 feet. Any creature within 5 feet of the object's trajectory can use its reaction to catch the tossed item. If no creature catches the item, it falls harmlessly on the ground at the point you throw. Your narrator might call for an ability check for a more difficult throw, such as tossing the item in a high arc so it isn't intercepted by a creature between yourself and the intended target, or throwing the item accurately over a distance greater than 20 feet.

Stowing an Item. When you stow an item or set of items, you carry it on your person. Stowing an item is distinct from merely dropping an item. You can drop anything you're holding as part of any action. Dropping an item is always faster, but presents opportunities for enemies to claim your items for themselves.

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