Use (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Use


You can use your action to Use an item or object. Pull out and use an item you're carrying, or interact with any unattended object within 5 feet of you.
  For example you could pull a lever, push a heavy stone block, scarf down a piece of bread, put a key into a lock and turn it, shuffle a deck of cards, or pick up a dropped weapon and toss it to an ally, among many other possibilities. Gulping down a potion is instead accomplished with your bonus action.
  If this action would call for an attack roll to hit, you'd take the Attack action instead. Striking with an improvised weapon for example is covered by the Attack action.


Toss an Item. When you toss an item as part of this action, if the item isn't heavy you can toss it easily up to 20 feet. Any creature within 5 feet of the object's trajectory can use its reaction to catch the tossed item. If no creature catches the item, it falls harmlessly on the ground at the point you throw. Your narrator might call for an ability check for a more difficult throw.


Stow an Item. When you stow an item or set of items, you carry it on your person. Stowing an item is distinct from dropping it. You can drop anything you're holding as part of any action.
  Dropping is always faster, but presents a chance for enemies to claim your items for themselves. You can stow or draw weapons you attack with as part of the Attack action, so a separate Use action isn't needed to stow them.