Ready (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Ready


You can use your action to Ready a reaction. You state an action you will take when specific criteria are met. If the stated criteria are met before the start of your next turn, you can use your reaction to take the action you previously stated.
Example: "I Ready my spear to Attack the first monster that comes within my reach" or "I'll Dash into the wagon as soon as it passes under this bridge."
  You can even ready a Cast action to cast a spell, but you must specify which spell you're going to cast. You can't Ready a spell that takes more than 1 action to Cast.
  You can always choose to not take the reaction you've Readied, even if the criteria are met.


Readied Bonus Action. When you use your action to Ready, you can choose to ready what is normally a bonus action, but to do so you can't take a bonus action on the turn you Ready.