Ready (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Readied Bonus Action
For your Readied reaction, you can choose to ready what is normally a Bonus Action, but to do so you can't take a bonus action on the turn you Ready.

You can use your action to Ready a reaction.

You state an action you will take when specific criteria are met. If the stated criteria are met before the start of your next turn, you can use your reaction to take the action you previously stated.

Example: "I Ready my spear to Attack the first monster that comes within my reach" or "I'll Dash into the wagon as soon as it passes under this bridge." You can even ready an action to cast a spell, but you must specify which spell you're going to cast.

You can always choose to not take the reaction you've Readied, even if the criteria are met.

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