Prone (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

While you have the Prone condition:

  • You are Slowed and Exposed.
  • You have disadvantage on all attack rolls.
  • You have half cover if the attacker is more than 20 feet away from you, and your size isn't greater than Large.
  • As part of your move, you can spend half of your speed to recover from this condition. You can't do so if your speed has been reduced to 0.
  • You or an ally within 5 feet of you can use the Help action to help you up, ending this condition.
  • Flying. If you are aloft due only to a fly speed, you begin Falling.
  • Vehicle. A land or sea vehicle that's been knocked Prone has its speed reduced to 0, and its speed can't change. Hauling creatures can lift the vehicle out of being Prone with a Use action.
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