You can use your action to Help. When you Help, choose one ally within 5 feet of you to Aid or Assist, or choose one enemy within 5 feet of you to Setup. You can’t Help a Grappled ally.
Aid. First, if your ally has 0 hit points, you can make a Knowledge (Medicine) check against mark 10, and on a success your ally is restored to 1 hit point. Second, if your ally has at least 1 hit point, potentially including the one you just restored, your Aid frees that ally of any Prone or Ignited condition.
Assist. Choose one skill or tool in which you are proficient. Once before the start of your next turn the chosen ally makes an ability check and your chosen proficiency applies, your ally can make the ability check with advantage.
Setup. You setup the chosen enemy for a follow-up attack, such as through distraction or clever positioning. The next time one of your allies attacks the setup enemy and the attack doesn’t already have advantage, the attack roll is made with advantage. This benefit expires if not used by the start of your next turn. A Tiny creature can't setup an enemy.
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