You can use your action to Help. When you Help, choose one ally within 5 feet of you to Aid or Assist, or choose one enemy within 5 feet of you to Setup.
Aid. If your ally has 0 hit points, you can make a Knowledge (Medicine) check against mark 10, and on a success your ally is restored to 1 hit point. Regardless of the check result your aid also ends your ally's Ignited condition; and the Prone condition, unless your ally's speed is 0.
Assist. Once before the start of your next turn the chosen ally makes an ability check, your ally can make the ability check with advantage.
Setup. You setup the chosen enemy for attack, such as through distraction or clever positioning. The next time one of your allies attacks this enemy and the attack doesn’t already have advantage, the attack roll is made with advantage. This benefit expires if not used by the start of your next turn. A Tiny creature can't setup an enemy.
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