Hide (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Hide


You can use your action to Hide. You can only Hide if two criteria are both met:

You remain hidden only so long as both criteria remain met, and nothing happens that clearly gives away your position. To any creature you're hidden from, you're effectively Invisible.
 Only when it is ambiguous whether can remain hidden to a creature, that creature makes a Perception check against your Stealth mark. On a successful check the creature detects your presence, and you are no longer hidden. On a failed check, you remain hidden.


Stealth Mark. Your Stealth mark numerically represents how difficult you are to detect while hidden. This mark normally equals 10 + your Dexterity modifier.


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