Obscured (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity


Obscured


A space might be lightly or heavily obscured. These are common hazards.
  A lightly obscured area can result from dim light, patchy fog, or moderate foliage, for example. In a lightly obscured area, creatures have disadvantage on ability checks that rely on sight.
  A heavily obscured area can result from darkness, opaque smoke, or dense foliage, for example. Vision is completely blocked in a heavily obscured area, so creatures are effectively Blinded to anything within the area. Normally you can only Hide in a heavily obscured area, or while you have three-quarters cover.