Guardian Skywatcher (5e Creature)

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Campaign Setting: Hyrule
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Guardian Skywatcher[edit]

Large construct, unaligned


Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 0, fly 60 ft.


STR DEX CON INT WIS CHA
21 (+5) 19 (+4) 20 (+5) 6 (-2) 12 (+1) 3 (-4)

Saving Throws Str +9, Dex +8, Con +9
Proficiency Bonus +4
Damage Vulnerabilities radiant
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages understands Ancient but can't speak
Challenge 11 (7,200 XP)


Propellers.


Weak Point. Any attacks made against the guardian's eye bypass its immunity to bludgeoning, piercing, and slashing damage. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.

ACTIONS

Energy Cannon. The guardian shoots a beam at a point within 300 feet of it. Each creature within 5 feet of the point must make a DC 20 Dexterity saving throw, taking 16 (3d10) radiant damage and 16 (3d10) force damage on a failed save, or half as much damage on a successful one. Each creature within 10 feet of the point must make a DC 15 Dexterity saving throw, taking 16 (3d10) force damage on a failed save, or half as much damage on a successful one.


A guardian skywatcher has propellers that support its main body and most dangerous weapon: its single eye, which can fire a deadly beam of energy. These propellers can be damaged and destroyed, leaving the construct immobile and vulnerable. Numerous ancient materials can be recovered from destroyed guardians, which can be used by researchers to create powerful gear.

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