Guardian Scout I (5e Creature)

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Guardian Scout I[edit]

Medium construct, unaligned


Armor Class 15 (natural armor)
Hit Points 27 (6d8)
Speed 40 ft., climb 35 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 8 (-1) 12 (+1) 6 (-2)

Saving Throws Str +2, Dex +5, Con +2
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages understands Ancient but can't speak
Challenge 3 (700 XP)


Spider Climb. The guardian can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Weak Point. Any attacks made against the guardian's eye bypass its resistance to bludgeoning, piercing, and slashing damage. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.

ACTIONS

Multiattack. The guardian makes two energy blast attacks.

Energy Blast. Ranged Weapon Attack: +5 to hit, range 50 ft., one target. Hit: 8 (1d10 + 3) radiant damage.


The first and weakest variety of guardian scouts, the guardian scouts rarely leave their ancient ruins, which they defend from all intruders. Unlike their more advanced cousins, guardian scouts aren't equipped with any ancient weapons and can only defend themselves by firing blasts of energy from their cyclopean eyes.

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