Guardian Scout II (5e Creature)

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Campaign Setting: Hyrule
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Guardian Scout II[edit]

Medium construct, unaligned


Armor Class 15 (natural armor)
Hit Points 45 (10d8)
Speed 40 ft., climb 35 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 10 (+0) 8 (-1) 12 (+1) 6 (-2)

Saving Throws Str +5, Dex +5, Con +2
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages understands Ancient but can't speak
Challenge 4 (1,100 XP)


Spider Climb. The guardian can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Weak Point. Any attacks made against the guardian's eye bypass its resistance to bludgeoning, piercing, and slashing damage. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.

ACTIONS

Multiattack. The guardian makes two energy blast attacks.

Energy Blast. Ranged Weapon Attack: +5 to hit, range 50 ft., one target. Hit: 8 (1d10 + 3) radiant damage.

Guardian Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) radiant damage.


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