Campaign Setting: Hyrule
- World of Hyrule
- Astrology
- Divisions of the known universe
- Geography
- Hyrule
- Akkala
- Central Province
- Eldin
- Faron
- Gerudo
- Hebra
- Lanaryu
- Necluda
- The Forsaken
- Southern Hyrule
- Termina
- Holodrum
- Labrynna
- Islands of the Great Sea
- Islands of the Sky
- Subrosia
- Religion
- Gods of Hyrule, their worship, and how they influence the world
- History
- History of the Light World as known by Hyruleans
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- Player's Guide
- Character Creation
- Races
- Common: deku scrubs, gerudo, gorons, hylians, and zora
- Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
- Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
- Classes
- Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
- Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon
- Hunter: shaman, shifter, slayer, trickster, mercenary, sylvan
- Researcher: occultist, technomancer, witch, wizzrobe
- Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
- Scion: dragon, fairy, mask, sword, poe
- Backgrounds & Languages
- Feats
- Spells
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Tools and Vehicles
- Potions and Poisons
- Mounts and Animals
- Other Goods and Services
- Downtime Activities
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- Dungeon Master's Guide
- Bestiary
- This world bears many monsters unique to it
- Legendary NPCs
- Figures of myth, history, and happenstance
- Traps
- Ruins, dungeons, and temples are littered with various hazards
- Treasure
- Marks of Prestige
- Blessings
- Epic Boons
- Artifacts
- Optional Rules
- Exotic Races
- Fragile Weapons
- Optional Actions
- Prestige Classes
- Recovery Hearts
- Targeted Attacks
- Adventures
- Quests, dungeons, and storylines ready for exploration
- Tables
- Tables for random generation of dungeons, encounters, treasure, etc.
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Grip of Death
5th-level necromancy
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Casting time:
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1 action
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Range:
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60 feet
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Components:
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V, S, M (a poe soul, which is consumed by the spell)
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Duration:
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Instantaneous
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A living creature within range that you can see is sundered with life-sapping agony. The target must make a Constitution saving throw. It takes 10d8 necrotic damage on a failed save, or half as much damage on a successful one.
A Large, Medium, or Small humanoid killed by this spell rises at the start of your next turn as a stalfos that is permanently under your command, following your verbal orders to the best of its ability.
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