Campaign Setting: Hyrule
- World of Hyrule
- Astrology
- Divisions of the known universe
- Geography
- Hyrule
- Akkala
- Central Province
- Eldin
- Faron
- Gerudo
- Hebra
- Lanaryu
- Necluda
- Ordona
- The Forsaken
- The Depths
- Termina
- Holodrum
- Subrosia
- Labrynna
- Drablands
- Islands of the Great Sea
- Islands of the Sky
- Religion
- Gods of Hyrule, their worship, and how they influence the world
- History
- History of the Light World as known by Hyruleans
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- Player's Guide
- Character Creation
- Races
- Common: deku scrubs, gerudo, gorons, hylians, and zora
- Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
- Exotic Races
- Classes
- Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
- Oathsworn: champion, conqueror, druidic, knight, forsworn
- Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
- Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
- Researcher: occultist, technomancer, witch, wizzrobe
- Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
- Scion: dragon, fairy, mask, sword, poe, demon
- Backgrounds & Languages
- Feats
- Spells
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Tools and Vehicles
- Potions and Poisons
- Mounts and Animals
- Other Goods and Services
- Downtime Activities
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- Dungeon Master's Guide
- Bestiary
- This world bears many monsters unique to it
- Legendary NPCs
- Figures of myth, history, and happenstance
- Traps
- Ruins, dungeons, and temples are littered with various hazards
- Treasure
- Marks of Prestige
- Blessings
- Epic Boons
- Artifacts
- Optional Rules
- Exotic Races
- Fragile Weapons
- Optional Actions
- Prestige Classes
- Recovery Hearts
- Targeted Attacks
- Adventures
- Quests, dungeons, and storylines ready for exploration
- Tables
- Tables for random generation of dungeons, encounters, treasure, etc.
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Using its Fairy's Wish feature, a fairy scion can make a semi-permanent fairy fountain. Source
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You touch and enchant a pool of water so that it heals all who enter it. You do so by sprinkling crushed bits of the material components into fairy dust, then sprinkling this dust through the pool. The pool of water cannot be more than 200 feet across at widest point, and can be no more than 5 feet deep. For the duration, any living creature that begins its turn in the pool recovers hit points equal to your casting ability modifier (minimum 1). If a creature spends the entire duration in the pool, it ultimately recovers hit points equal to 100 x your casting ability modifier. Undead and constructs are not healed by this spell.
Any creature that starts its turn in the pool or enters it on its turn is absolved of all the following conditions: blinded, deafened, paralyzed, petrified, and poisoned.
Once you have cast this spell, you must complete a long rest before you can cast it again.
Back to Main Page → 5e Homebrew → Spells
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Fairy Scion Spell List
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