Decayed Guardian (5e Creature)

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Decayed Guardian[edit]

Large construct, unaligned


Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 40 ft., climb 35 ft.


STR DEX CON INT WIS CHA
21 (+5) 1 (-5) 20 (+5) 6 (-2) 12 (+1) 3 (-4)

Saving Throws Str +9, Con +9
Proficiency Bonus +4
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages understands Ancient but can't speak
Challenge 11 (7,200 XP)


Weak Point. Any attacks made against the guardian's eye bypass its immunity to bludgeoning, piercing, and slashing damage. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.

ACTIONS

Energy Cannon. The guardian shoots a beam at a point within 300 feet of it. Each creature within 5 feet of the point must make a DC 20 Dexterity saving throw, taking 16 (3d10) radiant damage and 16 (3d10) force damage on a failed save, or half as much damage on a successful one. Each creature within 10 feet of the point must make a DC 15 Dexterity saving throw, taking 16 (3d10) force damage on a failed save, or half as much damage on a successful one.


Decayed guardians are remains of guardian stalkers as over hundreds of years they fell into disuse and appear to not function however once you come close enough to them they light up with a pink light and look around. If you go out of eyesight the guardian cannot see you and therefore will not attack what you are hiding in or behind and will just look around constantly until it is killed. Numerous ancient materials can be recovered from destroyed guardians, however less than guardian stalkers, that can be used by researchers to create powerful gear.

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