Baleful Regression (5e Spell)

From D&D Wiki

Revision as of 00:20, 25 July 2019 by Guy (talk | contribs) (corrected summary)
Jump to: navigation, search
Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Exotic Races
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe, demon
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

Baleful Regression
5th-level transmutation
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a scythe)
Duration: Concentration, up to 1 minute

You hurl a ball of jet black, vibrating energy at a creature in range. Make a ranged spell attack against the target. On a hit, the target must succeed on a Charisma saving throw.

On a failed save, the target is reduced to an infant version of itself, or an otherwise inferior form for the duration. Most living creatures are reduced to their infant stage, while unusual creatures like fiends and undead may be reduced to an inferior and smaller but related form—such as a stalfos being reduced to a mere stalhead. The creature's equipment is resized, altered, or absorbed as necessary to fit this new form.

Your DM may decide to use appropriate statistics for the infantile creature if they are readily available. An ancient red dragon affected by this spell could be transformed into a red dragon wyrmling, for example. Otherwise, the following guidelines can be used for the infantile or inferior form:

  • The creature has disadvantage on all ability checks and attack rolls.
  • The creature is prone, and cannot use its movement to recover from this condition.
  • The creature can only speak and understand one of the languages it knows, but can't read or write.
  • The creature cannot cast spells, nor perform other actions which require advanced knowledge and training.

On its turn, the target can use its action to repeat the Charisma saving throw, ending this spell on a success. If the target takes damage or is subjected to a saving throw, immediately afterward it can repeat the Charisma saving throw and end this spell on a success.



Back to Main Page5e HomebrewSpells
Back to Main Page5e HomebrewCampaign SettingsHyruleSpellsResearcher (Witch)
Back to Main Page5e HomebrewCampaign SettingsHyruleSpellsScion (Poe)

Home of user-generated,
homebrew pages!


Advertisements: