3.5e ECL 3 Races

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Effective Class Level 3

ECL 3 races without an improving, reviewing, or removing template present.
Race Name ECL Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
A.N.G.E.L 1 Humanoid +2 Str, +2 Dex, +2 Int, +2 Wis, -4 Cha Medium Psychic Warrior The A.N.G.E.Ls (Adverse necromantic genetically engineered lifeform) are a race born from a Necromancer's tampering with life itself in an attempt to create the perfect weapon. They are stronger, faster, and smarter than the sum of their parts, but they are despised as abominations for their origins.
Abyssal stalker 3 Outsider (native) +4 Str, +4 Dex, +2 Con, -4 Cha, -2 Int Medium Rogue A dangerous, stealthy demonic predator.
Aegis Hands 3 Construct +2 Strength, Constitution -, −2 Wisdom, −2 Charisma Medium Fighter Powerful golems designed for war, they were given sentience as an attempt to create more powerful, strategic tool for destruction.
Aesir 3 Humanoid and (Outsider) +2 to all Stats Medium Fighter <!-around 25 word introduction and overview of race; displayed elsewhere.->
Aeth
Aetherguards 3rd Humanoid (Psionic) +2 Str, +2 Wis, -2 Cha Medium Psychic Warrior
Amaranthines
Ancestal Satyr 3 Outsider (Native) +2 Str, +2 Dex, +2 Wis, -2 Int, -2 Cha Medium Rogue The ancient satyr is a Earlier form of the satyr that was said too be extinct. Few of these Satyr's still exist in our world today. They are fast and wise creatures that enjoy battling the strong.
Ancient Arcane Elves 3 Humanoid (Elf) -2 Str, +2 Dex, -2 Int, +2 Cha Medium Ninja of the Hidden Waters The Ancient Arcane Elves are the oldest and rarest of the Elven race. Mellenium old, harldy any of the new generation know much less have meet a Ancient Arcane Elf. They tend to be very secretive because of the last time they had been open they had been warred on by the first humans in these wars, humanity had nearly eradicated.
Ancients
Andinuemusu <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-Based on the tales of eternia race.->
Android (DBZ Series) 3rd Humanoid +2 Str, +2 Dex, +2 Con, +2 Int Medium Z Warrior(DBZ Series) Androids are people who wanted to achieve higher levels of fitness and physique. They shunned their normal body parts in turn for more specialized ones that enable them to do things they couldn't do before. You may not even realize it but some people all around you could even be an android.
Angeloid Varies Celestial Construct Varies Medium Any A mechanical race that has incredibly human emotions and an ageless body.
Angels, Raven <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Ani-Men, Wolf-Man 3 Humanoid (Canine) +-2 Str, +2 Int, +2 Wis Medium Monk A hybrid of a wolf and a human. Wise and strong of mind, wolf-men believe strongly in family.
Apostle Varies Outsider (Native) +2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution Medium Cleric, or Paladin Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
Arashi no ōkami 3 Humanoid (Canine, Shapechanger) +2 Str, -3 Cha Medium Feral_Warrior_(3.5e_Class) A lighting fast wolf that strikes from above.
B'er'den 3 Aberration −4 Str Medium Any Magical Human/Eye Tyrant hybrids.
B'er'den Variant 3 Aberration -4 Strength, -2 Constitution Medium Wizard B'er'den were the slaves of Beholders.
Bahsk 3 Outsider Shapechanger -2 Strength, +2 Wisdom, +4 Charisma Medium Cleric A new and unusual shapeshifter race that socializes with everyone and tries their best to help others out in any way they can.
Batfolk 2, 3 Humanoid, Shapechanger −2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom Medium Cleric, Fighter, Druid Some race
Blaziken <!-Types and (Subtypes, Subtypes)-> +2 Strength, +2 Constitution, −2 Intelligence, −2 Wisdom Medium Barbarian, Monk A bird-like race, fond of fighting
Botanans 3 Humanoid (Plant) +2 Con, −2 Int Medium Druid Human-like Plants. Natural retractable weapons.
Bovine-Kin/Half-Cow 1 Humanoid +4 Str, +4 Con, -2 Dex, -2 Int Medium any
Cait-Sith 3 Fey +4 Dex, +2 Cha, -4 Str, -2 Con Small Any Feline Fey
Canis Resurrexit 3 Plant +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma Medium A plant-being, usually soft-spoken and shy... unless you're an enemy
Carpathian
Chasers, Albion
Child of Valarian 8 Fey +2 Str, +6 Dex, +4 Con, +2 Int, +6 Wis, +10 Cha Medium Druid Children of Valarian are those born of a Unicorn and Nymph. The two might have forged a bond while protecting the same forest or maybe they were participating in one of Ehlonna's rituals, but the child is always loved. Both parents sacrificing whatever was necessary.
Children of Green 3 Monstrous Humanoid (Psionic) +2 Dex, +2 Cha Medium Any Children of Green are associated with light and evolution.
Chillers 3 Humanoid (Cold) +2 Str, +2 Dex, -2 Int, +2 Cha Medium Fighter A cold race that comes from humans
Chiropteran Queen 3 Humanoid (Chiropteran) +2 Str, +2 Dex, +2 Con Medium Any
Consu 3 Humanoid (Consu) +4 Str, -2 Dex, +2 Con, +2 Int, +2 Wis, -2 Cha. Large Monk Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.
Crulean 3 Humanoid (Aquatic) +2 Constitution, -2 Charisma Medium rogue Anthropomorphic mole crabs
Cyclops
Cærel Draconians
Daeduru <!-#-> Monstrous Humanoid (Living Construct) +4 Strength, +2 Constitution, -2 Dexterity, -4 Charisma =Large Barbarian http://www.dandwiki.com/wiki/Barbarian "Demons of Stone," the result of failed attempts to grant demonic power and strength to a construct.
Deceivers 3 Construct (living construct) Type +2 Constitution, −2 Charisma Medium Any Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks.
Denizen of Limbo 1 Outsider (Native) −4 Str, +10 Dex, −6 Con, −6 to Wis Medium Ranger The blank faced walkers of twilight.
Denizen of Shadow 1 Outsider (Native) −4 to Str, & minus;6 to Wis, +10 to Cha. Medium Sorcerer The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear.
Denizen of Shadow, Variant 1 Outsider (Native) +4 dexterity, +4 inteligence, -4 Wisdom, -2 strength Medium Sorcerer The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear.
Denizen of Twilight 1 Outsider (Native) −6 to Dex, −6 to Int, +10 to Wis Medium Cleric The unblinking eyes of the unbiased, the unreal voice of that which dwells between.
Denizen of Valiancy 1 Outsider (Native) −6 to Con, +10 to Int, −6 to Wis, +4 to Cha Medium Wizard The soothing light of the full moon, the voice that pierces the shadows in the dead of night.
Diamond Dog 3 Monstrous Humanoid +4 Strength, +4 Constitution, -4 Intelligence, -2 Wisdom, -2 Charisma Medium Barbarian A beastial race of cave dwellers.
Diclonii 3 Monstrous Humanoid +4 Str, +4 Dex, +2 Int, -2 Cha Medium Any Human mutation after infection with Vector Virus from Elfen Lied.
Direfolks 3 Giant +2 Str, +2 Con, +2 Cha Large Fighter Direfolks are Giants at their best; They are big, built, and handsome, with a mind to match. They have perfect bodies with bone plating on their skulls, chests, fists, elbows, and knees.
Dragona 2nd Humanoid (dragonblood) +2 Dexterity, +2 Constitution, −2 Strength, −2 Intelligence Medium Ranger Dragona are a tribal people distantly related to dragons.
Dragonblood 2 dragon +4 to STR and CHA in dragon form, & -2 to STR and CHA in human form Medium Any Some race
Dragonborn 3 Humanoid (Reptilian) +2 Charisma Medium Sorcerer, Fighter or paladin Some race
Dragonborn Variante
Dragoon 3 Dragon +2 Str, −2 Wis Medium Fighter Version of Half-Dragons.
Drakenbred, Fang 4 Humaniod(Dragonblooded) +4 Str, +2 Con, +2 Int −2 Dex Medium Rogue, Sorcerer Descendants of the ancient spined dragons. They are great fighters and intelligent thinkers.
Dryads, Ardanian
Dwarves, Chromatic ? Humanoid (Dwarf) Variable Medium Variable An elementally influenced race of Dwarves
Dweomerling (3.5e Creature)
Dúnedain 3 Humanoid: Human(Adûn) +2 <Constitution, +4 Wisdom +2 Charisma Medium Any, Dúnedain do not take multi-class penalties Dúnedain
Einherjar 3 Outsider (Native) +6 Str, +2 Dex, +4 Con, +2 Int, +2 Wis, +2 Cha Medium Any Brave warriors reborn of the valorous dead.
Elder Bairn 3 Humanoid +2 Strength, +2 Dexterity, -2 Wisdom, -2 Constitution Medium Any The descendants of an ancient race said to hunt vampires or was it create them?
Eldritch Abomination 3 Aberration (Extraplanar) +2 INT, -2 WIS Medium Wizard Avatars of beings from dimensions beyond comprehension, taken humanoid form.
Elves, Aether 3 Fey Variable Medium Variable A varied and colorful race of elves.
Elves, Darkmoon ? Humanoid (elf, feyblood) +2 dex, −2 con, +2 int, +2 cha Medium Wizard a good version of drow
Elves, High, 5th Variant <+3> Humanoid, Elven Subtype +4 Int, +4 Wisdom, +2 Charisma Medium <Wizard, Sorcerer, Druid, Cleric, Paladin> A magical race of the elvenkind, making powerful wielders of magic, great leaders, diplomats, craftsmen, and soldiers. Though condescending, the High Elves normally can back up their claims with true skill and mastery over their crafts, professions, positions, and magical and technical abilities. Loved and hated, wealthy, powerful, and mystic are descriptors normally pasted to the High Elven name.
Elves, Salvator 3rd Aberration (Augmented Elf) +2 Dex, +2 Int, +2 Wis, −2 Cha Medium Rogue or Cleric Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.
Elves, Sky <!-#-> <!-Types and (Subtypes, Subtypes)-> +2 Strength, +2 Dexterity, -4 Intelligence Medium Bard <!-around 25 word introduction and overview of race; displayed elsewhere.->
Epentheseans <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 50 word introduction and overview of race; displayed elsewhere.->
Fae 3 -4 Str, +10 Dex, +6 Cha Tiny Ranger Rework of the SRD Pixie. Changes to Special Abilities bring the flavor more inline with folklore. LA has been reduced by 1 due to lowering of ability adjustments and loss of arrow special ability.
Faerie, Variant 3 Fey +4 Wis, +2 Cha, -2 Con Diminutive Druid Of the many fey that roam the lands, few are as well known, and as misunderstood at the Faerie. Varying in appearance as much as Humans, Faeries are a playful sort with a love for nature. They are also mysteriously friendly with Outsiders.
Fairies 3 + Class Levels Fey -2 Str, +2 Dex, -2 Con, +2 Cha Medium Any A Fey creature, "cousin" to the Dryad and Nymph.
Fallen Seraphim
Fallen, Albion
Foreclaimers 3 Humanoid (Elf) +2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma Medium Wizard Foreclaimers are an ancient and advanced civilization of elves that used the power of the sun to enhance themselves.
Gibis 3 Monstrous Humanoid (Gibis) +2 Str,+2 Dex, −2 Con, +4 Int, +2 Wis Medium Any Intelligent but vicious world-traveling creatures.
Gigas 3 Giant +4 Str, +2 Con, −2 Dex, −2 Int, −2 Cha Large Fighter Simple, hardworking giants that live off the lands.
Gloomborn 3 Humanoid (Gloomborn) +2 to Strength and Intelligence, −2 to Constitution and Charisma Medium Wizard, specialising in Necromancer. A race of disturbing humanoids, descended from undead ancestors. They live their lives on the brink of undeath.
Gnoll, Mountain Variant 3 Humanoid (Monstrous Humanoid) +2 Str, +3 Con, -2 Wis, +2 Cha Medium to Large Rogue A breed of Gnoll that lives in the mountains.
Goh'ul 3 <-types and subtypes-> +2 to this stat, −2 to that one Small Sorcerer Some race
Gottians, High 3 Humanoid (Insectoid) +2 Strength, +4 Constitution, -6 Dexterity, +2 Charisma Large Any These are the High Specie of the Gottian insectoid race. They live at the top of the city and almost never leave it. These are all males.
Gremlins, Albion
Gritaur 3 Monstrous humanoid +2 DEX, +2 CON Medium Ranger Small winged griffon-centaurs. Independent tribal hunters.
Half-Bugbears 3 Humanoid (Goblinoid) +2 Strength, +2 Constitution, -2 Charisma Medium Fighter The offspring of a human and a bugbear. Combines their goblinoid parent's strength with the intelligence of their human half.
Half-Minotaur 3 Humanoid (Minotaur) +6 Str, +2 Con, -4 Int Medium Barbarian Half-Minotaurs are usually hot-headed and stubborn. They're mistrustful people in general, typically because they have had troubled childhoods and/or have been chased out of towns and scorned by people for their appearance/race. Due to this they tend to be wanderers of sorts and live in the wilderness.
Halfling Gnome 3 Humanoid (Gnome) +2 Str, +2 Con, +2 Int, −2 Wis Small Rogue or Monk A shorter variety of gnome. Extremely tough and enjoy precious things and animals.
Human, Killer Humanoid +2 Str +2 Dex Medium Any that prefer physical damage These are humans that for one reason or another were selectively bred with the intent of them being killers. These humans were kept away from society until they were ready for their job. During this time, those who created them trained and tested them to make sure they were worthy.
Humans, Albion,Warborn
Khajiit 3 Humanoid (Feline) +2 Dex, −4 Con, +2 Int, −2 Cha Medium Rogue Humanoid cheetah-like folk.
Kiiroshan 3 Monstrous Humanoid Con +2, Str +2, Wis +2 Large Vilathian Warder standing at 8-13ft (average), the Kiiroshan is a nomadic bestial race, they are strong and wise, created by two gods, one of light and one of war, they are very attune to nature.
Kitsune, Variant 3 Monstrous Humanoid (shape shifter) <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Medium Sorcerer, Rogue A Kitsune is from Japanese mythology and has become a popular species to many people. As Such I have made a version that I hope people will enjoy and use. Anyway If you like being playful while having a fluffy tail and blowing stuff up, I think you will like this. Enjoy.
Kitsune-bito ? Monstrous Humanoid +4 Dex, –4 Con, +2 Int, +2 Cha Medium Any A kitsune-bito resembles a fox that stands on its hind legs, with humanoid arms with 1-9 tail.
Lesser Dragons, Lunar
Lesser Elder Brain <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Ley 3 Fey +4 Cha, +2 Wis Medium Sorcerer They elusive ley are a race akin to the elves, in fact, many scholars say that the elves are actually descendants of ley.
Lionfolk 3 Humanoid (Shapechanger, Feline) +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom Medium Barbarian A proud race of lionlike creatures.
Living Magic +3 Outsider Shapechanger +4 Int, +2 Cha, -2 Str, -2 Con -Medium Sorcerers or Thieves A race of creatures literally made of magic who can go from robbing you and hurting you to the point where you pass out then healing you and baking you a cake.
Lizardfolk, Twilight 3 Humanoid (reptilian) +2 wis, +2 dex, −4 str, −2 con Tiny Sorcerer or Druid These tiny lizardfolk have a powerful bond with the magic lifeforce of the planet.
Lynxenthrope 3 Humanoid, Beast +7 Strength, +3 Dexterity, +4 Constitution, +4 Intelligence, +4 Wisdom +4 Charisma Medium to Large Bard, Barbarian, Ranger, and Druid Massive Tiger "Lynx" humanoids that are often solitary, but still rather sociable. This is in often in part due to their frequently nomadic lifestyles as traders.
Masterforged 3 Construct (living construct) +4 Con, +4 Int, -2 dex, -2 Cha Medium Wizard A race created prior to the warforged who have a great knowledge and a clock-work body.
Metalfolks 3 Monstrous Humanoid (Metal) +6 Int, +4 Str Medium Fighter Metalfolks are made of metallic alloys and have the ability to change their bodies to their advantage, like changing arms to weapons, etc.
Mind Flayers, MoFS 2 Aberration −2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha Medium Wizard Otherwise known as illithids, these creatures are amazingly intelligent.
Minotaur, Aldune 3 Humanoid (Minotaur) +8 Strength, +4 Constitution, -4 Intelligence, -4 Charisma Large Barbarian
Minotaur, Rockland 3 Humanoid +2 Str, −2 Mental Ability Score of choice Medium Barbarian A smaller subrace of minotaur.
Mitani <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Mithral Mechanoid ? Living Construct varies Any Fighter, Ranger or Expert Golem-like race of machines
Na'vi 3 Humanoid +2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence Large Rangers, Druids, Shamans
Naiads 1 or 3 Fey (Aquatic) ( −2 Str, +2 Dex, −2 Con, +2 Cha) or (−2 Str, +4 Dex, +2 Wis, +4 Cha) Medium Any A kind of nymph, typically found around water.
Nakanaga 3 Aberration (Air) +2 Dexterity, −2 Constitution Large Favored Soul Nakanaga are a derivative race of the more common Water Naga, whose bloodline mixed with Outsiders from the Elemental Plane of Air to produce these rare and mighty serpents.
Nymphs 3 Nymphs of the Tree have the fey subtype +4 Dexterity, +4 charisma, +2 Wisdom Medium Sorcerer Not quite elves, Not quite nature spirits, the female Nymphs of the Tree are beautiful and agile, with powerful nature magic.
Orcs, Feral 3 Monstrous Humanoid (Orc) +8 Str, +6 Con, -4 Int, -2 Dex, -2 Cha Medium Barbarian Hulking war-driven Orcs. They live for the fight and war, growing stronger and stronger from battle. The feral orcs shun those who are not "Orc" enough for them and wage war against EVERYTHING (including themselves).
Ork
Orochi-bito 5 Monstrous Humanoid (Reptilian) +4 Dex, +2 Con, +2 Wis, −4 Cha Medium Ranger Slender and snakelike. They value cunning and riddles, not strength.
Orog 3rd Humanoid (Goblinoid) +6 Str, -2 Dex, -2 Wis, +2 Cha Medium Fighter Orc/Ogre
Pangali 3rd. Humanoid. +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence. Medium. Ranger. Descendents from primates, Pangali are animalistic creatures with ape-like complexion.
Phalanx Agents 3 Humanoid (Program) +2 Str, +2 Dex, +2 Con, +10 Int, +2 Wis, +2 Cha Medium Prime Program <!-around 25 word introduction and overview of race; displayed elsewhere.->
Plague Bearer 3 Undead +2 Str, −4 Wis Medium Rogue or Necromancer Undead whose sole goal is to spread rot and devour all.
Poladar ? Humanoid (Ursine) +6 Str, +2 Wis, −2 Cha Large Warrior A polar-bear like race that act very much like primitive humans.
Pooka, Variant 2 to 9 Fey (Shapeshifter) Various, -2 Wis & +2 Cha. Small to Large, Usually Medium Rogue or Scout Elf like Fey who shape-shift into a single animal. Born Liars & known trouble makers.
Protector, Lost Variant 3 Monstrous Humanoid +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma Medium Fighter Created by using arcane force the combining a gargoyle with a human creates a physically powerful, but morally grounded creature. The Protector was designed to defend.
Psionic Pixie 3 -4 Str, +10 Dex, +6 Cha Tiny Ranger Rework of the SRD Pixie. Changes to Special Abilities bring the flavor more inline with folklore. LA has been reduced by 1 due to lowering of ability adjustments and loss of arrow special ability.
Pterasaurian 2 Humanoid (Dinor) -4 Strength, +6 Dexterity, −2 Constitution, +2 Charisma Small or Tiny Rogue or Spellthief Little winged tricksters that swoop in and steal things.
Rust Devil 3 Outsider (Native) Medium Barbarian A race of humanoids with dangerously rusty and prickled bodies who devour metal.
SemiAesir 3 Humanoid and (Outsider) +2 to all Stats Medium Fighter <!-around 25 word introduction and overview of race; displayed elsewhere.->
Seraphim 3 Outsider (Angel, Good) +6 Str, +2 Dex, +2 Wis, -4 Cha, -4 Con, -2 Int Medium Cleric Protectors of heaven, warriors of light, the Seraphim are the epitome of Good in the Outer Planes.
Seronian 3 <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Medium <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Shadar-Kai 3 Outsider (Extraplanar, Chaotic) +2 Con, +2 Cha, -2 Wis Medium any A love of battle that knows no bounds, it tells them they are alive.
Shadow Grafted (3.5e Template)
Shokan 3 Giant +6 Str, +4 Con, -2 Dex, -2 Int, -4 Cha Large Monk 4 armed warrior with great strength know for their skills in unarmed combat
Sol-Kyn 3 +4 Dex, +2 Con, +2 Int, -2 Str, -2 Cha Medium <!-Class. Add a link if it's a class found here.-> Beings born from the heart of a star, with a fast dangerous aura about them.
Spike Lords 3 Outsider (Extraplanar, Earth) +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, -4 Wisdom, -4 Charisma Medium Any Outsiders from the elemental plane of earth who migrated over to the material plane.
Sweetlings
Sword Elf 3 Humanoid (Elf) +2 Dexterity Medium Fighter Taken at a young age to the fabled Monastery of the Snow-Kissed Petals, they undergo a lifetime of extensive training in the use of swords and armor in order to defend and protect their people from the many dangers that loom in the darkness.
Talpoidan 3 Humanoid (Aquatic) +2 Constitution, -2 Charisma Medium rogue Anthropomorphic mole crabs
Tortugan 3 Humanoid (Reptilian) +6 Str, +4 Con, -4 Dex, -4 Int, -2 Cha Large Fighter, Ranger, Barbarian (Choose One at first level as favored class.) Turtle-Like humanoid.
Tricinoids 3 Monstrous Humanoid (Reptilian) +4 Str, +4 Con, +2 Wis, −2 Int Large Any I'm still thinking
Tylwydd ? Humanoid (Tylwydd) +2 Str, +2 Dex, −2 Wis Medium Bard Humanoid Race with Cat-like emotions.
Vekigis +3 Awoken Humanoid Construct +2 CON, +2 INT, -4 WIS, -2 CHR Medium Dependent on Form The wonders that the ancient Valkyre made were many fold, but ask any Tinker Gnome or Dwarven Golem Smith and they will tell you that their greatest feat was the construction of the Vekigis. Similar to the other Valkyre machines that are often found in their ancient ruins in terms of materials, the Vekigis differ in two important ways. Firstly they are fully sentient and capable of free will and secondly they are designed in a humanoid shape as opposed to the more functionally designed machines most adventurers are familiar with. Only a few Vekigis have ever been unearthed and they often struggle to find their place in a world they do not understand. Very few of their kind hold any kind of memory from before the ancient cataclysm that ended the Valkyre civilization and often struggle to build their own identity from nothing. The Vekigis have no true homeland and do not reproduce. All Vekigis that currently walk the land were once dug up in a an ancient ruin and awoken by some curious researcher, tomb robber or adventurer.
Voidborn, Xer'Sai <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Vorpal Elder +2 Giant +2 Str, +2 Con, +4 Int, +2 Wis, -4 Cha Large Wizard The final word in Vorpalan society. No one is sure where they came from.
Vraaden 3 Humanoid −2 Con, +2 Int, +2 Wis, +4 Cha Medium Bard Human-like race that feeds off of nearby energy.
Vyklan 3 Outsider +2 Con, -1 Str Medium Any Draconian humanoid mammal hybrids, infused with either life, or death.
Warbeast +3 Monstrous Humanoid (Beast) N/A Medium Cleric/Fighter/Barbarian A race of demi-humans mixed with the traits of various animals
Warbeasts
Warforged Centaur 3 Construct +8 Strength, +4 Dexterity, +6 Constitution, -2 Intelligence, -2 Charisma Large Druid A rare form of Warforged Druid that was created by accident.
Wendego, The Silver Lands
Werepyre 3 Humanoid +4 Str,+2 Con, -4 Int,+2 Cha Medium Druid
Werewolf 3 Humanoid +3 Str, +3 Dex, -2 Cha Med Druid, mainly because it's most helpful with connecting with the world. Prowling the darkness, hunting in the deep hours of the night, these wolf like people hunt the night and prey on the weak.
Wisplings 4 Humanoid +2 CHA, +2 DEX, −2 CON Small sorcerer Creatures of pure solidified energy. Sorcerer's magic runs through their ichor. While peaceful as a race they were obviously not created with that in mind.
Wraiths, Albion
Yern 3 Plant +2 Charisma +2 Wisdom -2 Strength Medium Ranger A plant like humanoid
Yousts 1 plant +4 STR +2Int +2 Wis -4Dex -2Cha Large Fighter Bear looking plant
Zora 3 Humanoid (Aquatic, Zora) +2 Dex, +2 Cha, -2 Str, -2 Con Medium Ranger Based on the fishlike people from the Legend of Zelda series

Incomplete Races

ECL 3 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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