Race Name |
ECL |
Type (Subtypes) |
Ability Adjustments |
Size |
Favored Class |
Racial Description
|
A.N.G.E.L |
1
|
Humanoid
|
+2 Str, +2 Dex, +2 Int, +2 Wis, -4 Cha
|
Medium
|
Psychic Warrior
|
The A.N.G.E.Ls (Adverse necromantic genetically engineered lifeform) are a race born from a Necromancer's tampering with life itself in an attempt to create the perfect weapon. They are stronger, faster, and smarter than the sum of their parts, but they are despised as abominations for their origins.
|
Abyssal stalker |
3
|
Outsider (native)
|
+4 Str, +4 Dex, +2 Con, -4 Cha, -2 Int
|
Medium
|
Rogue
|
A dangerous, stealthy demonic predator.
|
Aegis Hands |
3
|
Construct
|
+2 Strength, Constitution -, −2 Wisdom, −2 Charisma
|
Medium
|
Fighter
|
Powerful golems designed for war, they were given sentience as an attempt to create more powerful, strategic tool for destruction.
|
Aesir |
3
|
Humanoid and (Outsider)
|
+2 to all Stats
|
Medium
|
Fighter
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Aeth |
|
|
|
|
|
|
Aetherguards |
3rd
|
Humanoid (Psionic)
|
+2 Str, +2 Wis, -2 Cha
|
Medium
|
Psychic Warrior
|
|
Amaranthines |
|
|
|
|
|
|
Ancestal Satyr |
3
|
Outsider (Native)
|
+2 Str, +2 Dex, +2 Wis, -2 Int, -2 Cha
|
Medium
|
Rogue
|
The ancient satyr is a Earlier form of the satyr that was said too be extinct. Few of these Satyr's still exist in our world today. They are fast and wise creatures that enjoy battling the strong.
|
Ancient Arcane Elves |
3
|
Humanoid (Elf)
|
-2 Str, +2 Dex, -2 Int, +2 Cha
|
Medium
|
Ninja of the Hidden Waters
|
The Ancient Arcane Elves are the oldest and rarest of the Elven race. Mellenium old, harldy any of the new generation know much less have meet a Ancient Arcane Elf. They tend to be very secretive because of the last time they had been open they had been warred on by the first humans in these wars, humanity had nearly eradicated.
|
Ancients |
|
|
|
|
|
|
Andinuemusu |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-Based on the tales of eternia race.->
|
Android (DBZ Series) |
3rd
|
Humanoid
|
+2 Str, +2 Dex, +2 Con, +2 Int
|
Medium
|
Z Warrior(DBZ Series)
|
Androids are people who wanted to achieve higher levels of fitness and physique. They shunned their normal body parts in turn for more specialized ones that enable them to do things they couldn't do before. You may not even realize it but some people all around you could even be an android.
|
Angeloid |
Varies
|
Celestial Construct
|
Varies
|
Medium
|
Any
|
A mechanical race that has incredibly human emotions and an ageless body.
|
Angels, Raven |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Ani-Men, Wolf-Man |
3
|
Humanoid (Canine)
|
+-2 Str, +2 Int, +2 Wis
|
Medium
|
Monk
|
A hybrid of a wolf and a human. Wise and strong of mind, wolf-men believe strongly in family.
|
Apostle |
Varies
|
Outsider (Native)
|
+2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution
|
Medium
|
Cleric, or Paladin
|
Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
|
Arashi no ōkami |
3
|
Humanoid (Canine, Shapechanger)
|
+2 Str, -3 Cha
|
Medium
|
Feral_Warrior_(3.5e_Class)
|
A lighting fast wolf that strikes from above.
|
B'er'den |
3
|
Aberration
|
−4 Str
|
Medium
|
Any
|
Magical Human/Eye Tyrant hybrids.
|
B'er'den Variant |
3
|
Aberration
|
-4 Strength, -2 Constitution
|
Medium
|
Wizard
|
B'er'den were the slaves of Beholders.
|
Bahsk |
3
|
Outsider Shapechanger
|
-2 Strength, +2 Wisdom, +4 Charisma
|
Medium
|
Cleric
|
A new and unusual shapeshifter race that socializes with everyone and tries their best to help others out in any way they can.
|
Batfolk |
2, 3
|
Humanoid, Shapechanger
|
−2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom
|
Medium
|
Cleric, Fighter, Druid
|
Some race
|
Blaziken |
|
<!-Types and (Subtypes, Subtypes)->
|
+2 Strength, +2 Constitution, −2 Intelligence, −2 Wisdom
|
Medium
|
Barbarian, Monk
|
A bird-like race, fond of fighting
|
Botanans |
3
|
Humanoid (Plant)
|
+2 Con, −2 Int
|
Medium
|
Druid
|
Human-like Plants. Natural retractable weapons.
|
Bovine-Kin/Half-Cow |
1
|
Humanoid
|
+4 Str, +4 Con, -2 Dex, -2 Int
|
Medium
|
any
|
|
Cait-Sith |
3
|
Fey
|
+4 Dex, +2 Cha, -4 Str, -2 Con
|
Small
|
Any
|
Feline Fey
|
Canis Resurrexit |
3
|
Plant
|
+2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma
|
Medium
|
|
A plant-being, usually soft-spoken and shy... unless you're an enemy
|
Carpathian |
|
|
|
|
|
|
Chasers, Albion |
|
|
|
|
|
|
Child of Valarian |
8
|
Fey
|
+2 Str, +6 Dex, +4 Con, +2 Int, +6 Wis, +10 Cha
|
Medium
|
Druid
|
Children of Valarian are those born of a Unicorn and Nymph. The two might have forged a bond while protecting the same forest or maybe they were participating in one of Ehlonna's rituals, but the child is always loved. Both parents sacrificing whatever was necessary.
|
Children of Green |
3
|
Monstrous Humanoid (Psionic)
|
+2 Dex, +2 Cha
|
Medium
|
Any
|
Children of Green are associated with light and evolution.
|
Chillers |
3
|
Humanoid (Cold)
|
+2 Str, +2 Dex, -2 Int, +2 Cha
|
Medium
|
Fighter
|
A cold race that comes from humans
|
Chiropteran Queen |
3
|
Humanoid (Chiropteran)
|
+2 Str, +2 Dex, +2 Con
|
Medium
|
Any
|
|
Consu |
3
|
Humanoid (Consu)
|
+4 Str, -2 Dex, +2 Con, +2 Int, +2 Wis, -2 Cha.
|
Large
|
Monk
|
Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.
|
Crulean |
3
|
Humanoid (Aquatic)
|
+2 Constitution, -2 Charisma
|
Medium
|
rogue
|
Anthropomorphic mole crabs
|
Cyclops |
|
|
|
|
|
|
Cærel Draconians |
|
|
|
|
|
|
Daeduru |
<!-#->
|
Monstrous Humanoid (Living Construct)
|
+4 Strength, +2 Constitution, -2 Dexterity, -4 Charisma
|
=Large
|
Barbarian http://www.dandwiki.com/wiki/Barbarian
|
"Demons of Stone," the result of failed attempts to grant demonic power and strength to a construct.
|
Deceivers |
3
|
Construct (living construct) Type
|
+2 Constitution, −2 Charisma
|
Medium
|
Any
|
Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks.
|
Denizen of Limbo |
1
|
Outsider (Native)
|
−4 Str, +10 Dex, −6 Con, −6 to Wis
|
Medium
|
Ranger
|
The blank faced walkers of twilight.
|
Denizen of Shadow |
1
|
Outsider (Native)
|
−4 to Str, & minus;6 to Wis, +10 to Cha.
|
Medium
|
Sorcerer
|
The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear.
|
Denizen of Shadow, Variant |
1
|
Outsider (Native)
|
+4 dexterity, +4 inteligence, -4 Wisdom, -2 strength
|
Medium
|
Sorcerer
|
The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear.
|
Denizen of Twilight |
1
|
Outsider (Native)
|
−6 to Dex, −6 to Int, +10 to Wis
|
Medium
|
Cleric
|
The unblinking eyes of the unbiased, the unreal voice of that which dwells between.
|
Denizen of Valiancy |
1
|
Outsider (Native)
|
−6 to Con, +10 to Int, −6 to Wis, +4 to Cha
|
Medium
|
Wizard
|
The soothing light of the full moon, the voice that pierces the shadows in the dead of night.
|
Diamond Dog |
3
|
Monstrous Humanoid
|
+4 Strength, +4 Constitution, -4 Intelligence, -2 Wisdom, -2 Charisma
|
Medium
|
Barbarian
|
A beastial race of cave dwellers.
|
Diclonii |
3
|
Monstrous Humanoid
|
+4 Str, +4 Dex, +2 Int, -2 Cha
|
Medium
|
Any
|
Human mutation after infection with Vector Virus from Elfen Lied.
|
Direfolks |
3
|
Giant
|
+2 Str, +2 Con, +2 Cha
|
Large
|
Fighter
|
Direfolks are Giants at their best; They are big, built, and handsome, with a mind to match. They have perfect bodies with bone plating on their skulls, chests, fists, elbows, and knees.
|
Dragona |
2nd
|
Humanoid (dragonblood)
|
+2 Dexterity, +2 Constitution, −2 Strength, −2 Intelligence
|
Medium
|
Ranger
|
Dragona are a tribal people distantly related to dragons.
|
Dragonblood |
2
|
dragon
|
+4 to STR and CHA in dragon form, & -2 to STR and CHA in human form
|
Medium
|
Any
|
Some race
|
Dragonborn |
3
|
Humanoid (Reptilian)
|
+2 Charisma
|
Medium
|
Sorcerer, Fighter or paladin
|
Some race
|
Dragonborn Variante |
|
|
|
|
|
|
Dragoon |
3
|
Dragon
|
+2 Str, −2 Wis
|
Medium
|
Fighter
|
Version of Half-Dragons.
|
Drakenbred, Fang |
4
|
Humaniod(Dragonblooded)
|
+4 Str, +2 Con, +2 Int −2 Dex
|
Medium
|
Rogue, Sorcerer
|
Descendants of the ancient spined dragons. They are great fighters and intelligent thinkers.
|
Dryads, Ardanian |
|
|
|
|
|
|
Dwarves, Chromatic |
?
|
Humanoid (Dwarf)
|
Variable
|
Medium
|
Variable
|
An elementally influenced race of Dwarves
|
Dweomerling (3.5e Creature) |
|
|
|
|
|
|
Dúnedain |
3
|
Humanoid: Human(Adûn)
|
+2 <Constitution, +4 Wisdom +2 Charisma
|
Medium
|
Any, Dúnedain do not take multi-class penalties
|
Dúnedain
|
Einherjar |
3
|
Outsider (Native)
|
+6 Str, +2 Dex, +4 Con, +2 Int, +2 Wis, +2 Cha
|
Medium
|
Any
|
Brave warriors reborn of the valorous dead.
|
Elder Bairn |
3
|
Humanoid
|
+2 Strength, +2 Dexterity, -2 Wisdom, -2 Constitution
|
Medium
|
Any
|
The descendants of an ancient race said to hunt vampires or was it create them?
|
Eldritch Abomination |
3
|
Aberration (Extraplanar)
|
+2 INT, -2 WIS
|
Medium
|
Wizard
|
Avatars of beings from dimensions beyond comprehension, taken humanoid form.
|
Elves, Aether |
3
|
Fey
|
Variable
|
Medium
|
Variable
|
A varied and colorful race of elves.
|
Elves, Darkmoon |
?
|
Humanoid (elf, feyblood)
|
+2 dex, −2 con, +2 int, +2 cha
|
Medium
|
Wizard
|
a good version of drow
|
Elves, High, 5th Variant |
<+3>
|
Humanoid, Elven Subtype
|
+4 Int, +4 Wisdom, +2 Charisma
|
Medium
|
<Wizard, Sorcerer, Druid, Cleric, Paladin>
|
A magical race of the elvenkind, making powerful wielders of magic, great leaders, diplomats, craftsmen, and soldiers. Though condescending, the High Elves normally can back up their claims with true skill and mastery over their crafts, professions, positions, and magical and technical abilities. Loved and hated, wealthy, powerful, and mystic are descriptors normally pasted to the High Elven name.
|
Elves, Salvator |
3rd
|
Aberration (Augmented Elf)
|
+2 Dex, +2 Int, +2 Wis, −2 Cha
|
Medium
|
Rogue or Cleric
|
Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.
|
Elves, Sky |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
+2 Strength, +2 Dexterity, -4 Intelligence
|
Medium
|
Bard
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Epentheseans |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 50 word introduction and overview of race; displayed elsewhere.->
|
Fae |
3
|
|
-4 Str, +10 Dex, +6 Cha
|
Tiny
|
Ranger
|
Rework of the SRD Pixie. Changes to Special Abilities bring the flavor more inline with folklore. LA has been reduced by 1 due to lowering of ability adjustments and loss of arrow special ability.
|
Faerie, Variant |
3
|
Fey
|
+4 Wis, +2 Cha, -2 Con
|
Diminutive
|
Druid
|
Of the many fey that roam the lands, few are as well known, and as misunderstood at the Faerie. Varying in appearance as much as Humans, Faeries are a playful sort with a love for nature. They are also mysteriously friendly with Outsiders.
|
Fairies |
3 + Class Levels
|
Fey
|
-2 Str, +2 Dex, -2 Con, +2 Cha
|
Medium
|
Any
|
A Fey creature, "cousin" to the Dryad and Nymph.
|
Fallen Seraphim |
|
|
|
|
|
|
Fallen, Albion |
|
|
|
|
|
|
Foreclaimers |
3
|
Humanoid (Elf)
|
+2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma
|
Medium
|
Wizard
|
Foreclaimers are an ancient and advanced civilization of elves that used the power of the sun to enhance themselves.
|
Gibis |
3
|
Monstrous Humanoid (Gibis)
|
+2 Str,+2 Dex, −2 Con, +4 Int, +2 Wis
|
Medium
|
Any
|
Intelligent but vicious world-traveling creatures.
|
Gigas |
3
|
Giant
|
+4 Str, +2 Con, −2 Dex, −2 Int, −2 Cha
|
Large
|
Fighter
|
Simple, hardworking giants that live off the lands.
|
Gloomborn |
3
|
Humanoid (Gloomborn)
|
+2 to Strength and Intelligence, −2 to Constitution and Charisma
|
Medium
|
Wizard, specialising in Necromancer.
|
A race of disturbing humanoids, descended from undead ancestors. They live their lives on the brink of undeath.
|
Gnoll, Mountain Variant |
3
|
Humanoid (Monstrous Humanoid)
|
+2 Str, +3 Con, -2 Wis, +2 Cha
|
Medium to Large
|
Rogue
|
A breed of Gnoll that lives in the mountains.
|
Goh'ul |
3
|
<-types and subtypes->
|
+2 to this stat, −2 to that one
|
Small
|
Sorcerer
|
Some race
|
Gottians, High |
3
|
Humanoid (Insectoid)
|
+2 Strength, +4 Constitution, -6 Dexterity, +2 Charisma
|
Large
|
Any
|
These are the High Specie of the Gottian insectoid race. They live at the top of the city and almost never leave it. These are all males.
|
Gremlins, Albion |
|
|
|
|
|
|
Gritaur |
3
|
Monstrous humanoid
|
+2 DEX, +2 CON
|
Medium
|
Ranger
|
Small winged griffon-centaurs. Independent tribal hunters.
|
Half-Bugbears |
3
|
Humanoid (Goblinoid)
|
+2 Strength, +2 Constitution, -2 Charisma
|
Medium
|
Fighter
|
The offspring of a human and a bugbear. Combines their goblinoid parent's strength with the intelligence of their human half.
|
Half-Minotaur |
3
|
Humanoid (Minotaur)
|
+6 Str, +2 Con, -4 Int
|
Medium
|
Barbarian
|
Half-Minotaurs are usually hot-headed and stubborn. They're mistrustful people in general, typically because they have had troubled childhoods and/or have been chased out of towns and scorned by people for their appearance/race. Due to this they tend to be wanderers of sorts and live in the wilderness.
|
Halfling Gnome |
3
|
Humanoid (Gnome)
|
+2 Str, +2 Con, +2 Int, −2 Wis
|
Small
|
Rogue or Monk
|
A shorter variety of gnome. Extremely tough and enjoy precious things and animals.
|
Human, Killer |
|
Humanoid
|
+2 Str +2 Dex
|
Medium
|
Any that prefer physical damage
|
These are humans that for one reason or another were selectively bred with the intent of them being killers. These humans were kept away from society until they were ready for their job. During this time, those who created them trained and tested them to make sure they were worthy.
|
Humans, Albion,Warborn |
|
|
|
|
|
|
Khajiit |
3
|
Humanoid (Feline)
|
+2 Dex, −4 Con, +2 Int, −2 Cha
|
Medium
|
Rogue
|
Humanoid cheetah-like folk.
|
Kiiroshan |
3
|
Monstrous Humanoid
|
Con +2, Str +2, Wis +2
|
Large
|
Vilathian Warder
|
standing at 8-13ft (average), the Kiiroshan is a nomadic bestial race, they are strong and wise, created by two gods, one of light and one of war, they are very attune to nature.
|
Kitsune, Variant |
3
|
Monstrous Humanoid (shape shifter)
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Medium
|
Sorcerer, Rogue
|
A Kitsune is from Japanese mythology and has become a popular species to many people. As Such I have made a version that I hope people will enjoy and use. Anyway If you like being playful while having a fluffy tail and blowing stuff up, I think you will like this. Enjoy.
|
Kitsune-bito |
?
|
Monstrous Humanoid
|
+4 Dex, –4 Con, +2 Int, +2 Cha
|
Medium
|
Any
|
A kitsune-bito resembles a fox that stands on its hind legs, with humanoid arms with 1-9 tail.
|
Lesser Dragons, Lunar |
|
|
|
|
|
|
Lesser Elder Brain |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Ley |
3
|
Fey
|
+4 Cha, +2 Wis
|
Medium
|
Sorcerer
|
They elusive ley are a race akin to the elves, in fact, many scholars say that the elves are actually descendants of ley.
|
Lionfolk |
3
|
Humanoid (Shapechanger, Feline)
|
+2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom
|
Medium
|
Barbarian
|
A proud race of lionlike creatures.
|
Living Magic |
+3
|
Outsider Shapechanger
|
+4 Int, +2 Cha, -2 Str, -2 Con
|
-Medium
|
Sorcerers or Thieves
|
A race of creatures literally made of magic who can go from robbing you and hurting you to the point where you pass out then healing you and baking you a cake.
|
Lizardfolk, Twilight |
3
|
Humanoid (reptilian)
|
+2 wis, +2 dex, −4 str, −2 con
|
Tiny
|
Sorcerer or Druid
|
These tiny lizardfolk have a powerful bond with the magic lifeforce of the planet.
|
Lynxenthrope |
3
|
Humanoid, Beast
|
+7 Strength, +3 Dexterity, +4 Constitution, +4 Intelligence, +4 Wisdom +4 Charisma
|
Medium to Large
|
Bard, Barbarian, Ranger, and Druid
|
Massive Tiger "Lynx" humanoids that are often solitary, but still rather sociable. This is in often in part due to their frequently nomadic lifestyles as traders.
|
Masterforged |
3
|
Construct (living construct)
|
+4 Con, +4 Int, -2 dex, -2 Cha
|
Medium
|
Wizard
|
A race created prior to the warforged who have a great knowledge and a clock-work body.
|
Metalfolks |
3
|
Monstrous Humanoid (Metal)
|
+6 Int, +4 Str
|
Medium
|
Fighter
|
Metalfolks are made of metallic alloys and have the ability to change their bodies to their advantage, like changing arms to weapons, etc.
|
Mind Flayers, MoFS |
2
|
Aberration
|
−2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha
|
Medium
|
Wizard
|
Otherwise known as illithids, these creatures are amazingly intelligent.
|
Minotaur, Aldune |
3
|
Humanoid (Minotaur)
|
+8 Strength, +4 Constitution, -4 Intelligence, -4 Charisma
|
Large
|
Barbarian
|
|
Minotaur, Rockland |
3
|
Humanoid
|
+2 Str, −2 Mental Ability Score of choice
|
Medium
|
Barbarian
|
A smaller subrace of minotaur.
|
Mitani |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Mithral Mechanoid |
?
|
Living Construct
|
varies
|
Any
|
Fighter, Ranger or Expert
|
Golem-like race of machines
|
Na'vi |
3
|
Humanoid
|
+2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence
|
Large
|
Rangers, Druids, Shamans
|
|
Naiads |
1 or 3
|
Fey (Aquatic)
|
( −2 Str, +2 Dex, −2 Con, +2 Cha) or (−2 Str, +4 Dex, +2 Wis, +4 Cha)
|
Medium
|
Any
|
A kind of nymph, typically found around water.
|
Nakanaga |
3
|
Aberration (Air)
|
+2 Dexterity, −2 Constitution
|
Large
|
Favored Soul
|
Nakanaga are a derivative race of the more common Water Naga, whose bloodline mixed with Outsiders from the Elemental Plane of Air to produce these rare and mighty serpents.
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Nymphs |
3
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Nymphs of the Tree have the fey subtype
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+4 Dexterity, +4 charisma, +2 Wisdom
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Medium
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Sorcerer
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Not quite elves, Not quite nature spirits, the female Nymphs of the Tree are beautiful and agile, with powerful nature magic.
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Orcs, Feral |
3
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Monstrous Humanoid (Orc)
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+8 Str, +6 Con, -4 Int, -2 Dex, -2 Cha
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Medium
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Barbarian
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Hulking war-driven Orcs. They live for the fight and war, growing stronger and stronger from battle. The feral orcs shun those who are not "Orc" enough for them and wage war against EVERYTHING (including themselves).
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Ork |
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Orochi-bito |
5
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Monstrous Humanoid (Reptilian)
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+4 Dex, +2 Con, +2 Wis, −4 Cha
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Medium
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Ranger
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Slender and snakelike. They value cunning and riddles, not strength.
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Orog |
3rd
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Humanoid (Goblinoid)
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+6 Str, -2 Dex, -2 Wis, +2 Cha
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Medium
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Fighter
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Orc/Ogre
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Pangali |
3rd.
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Humanoid.
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+4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence.
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Medium.
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Ranger.
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Descendents from primates, Pangali are animalistic creatures with ape-like complexion.
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Phalanx Agents |
3
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Humanoid (Program)
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+2 Str, +2 Dex, +2 Con, +10 Int, +2 Wis, +2 Cha
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Medium
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Prime Program
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<!-around 25 word introduction and overview of race; displayed elsewhere.->
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Plague Bearer |
3
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Undead
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+2 Str, −4 Wis
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Medium
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Rogue or Necromancer
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Undead whose sole goal is to spread rot and devour all.
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Poladar |
?
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Humanoid (Ursine)
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+6 Str, +2 Wis, −2 Cha
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Large
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Warrior
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A polar-bear like race that act very much like primitive humans.
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Pooka, Variant |
2 to 9
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Fey (Shapeshifter)
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Various, -2 Wis & +2 Cha.
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Small to Large, Usually Medium
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Rogue or Scout
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Elf like Fey who shape-shift into a single animal. Born Liars & known trouble makers.
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Protector, Lost Variant |
3
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Monstrous Humanoid
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+2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma
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Medium
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Fighter
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Created by using arcane force the combining a gargoyle with a human creates a physically powerful, but morally grounded creature. The Protector was designed to defend.
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Psionic Pixie |
3
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-4 Str, +10 Dex, +6 Cha
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Tiny
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Ranger
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Rework of the SRD Pixie. Changes to Special Abilities bring the flavor more inline with folklore. LA has been reduced by 1 due to lowering of ability adjustments and loss of arrow special ability.
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Pterasaurian |
2
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Humanoid (Dinor)
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-4 Strength, +6 Dexterity, −2 Constitution, +2 Charisma
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Small or Tiny
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Rogue or Spellthief
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Little winged tricksters that swoop in and steal things.
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Rust Devil |
3
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Outsider (Native)
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Medium
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Barbarian
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A race of humanoids with dangerously rusty and prickled bodies who devour metal.
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SemiAesir |
3
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Humanoid and (Outsider)
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+2 to all Stats
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Medium
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Fighter
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<!-around 25 word introduction and overview of race; displayed elsewhere.->
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Seraphim |
3
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Outsider (Angel, Good)
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+6 Str, +2 Dex, +2 Wis, -4 Cha, -4 Con, -2 Int
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Medium
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Cleric
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Protectors of heaven, warriors of light, the Seraphim are the epitome of Good in the Outer Planes.
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Seronian |
3
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<!-Types and (Subtypes, Subtypes)->
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<!-+2 <!-Stat->, −2 <!-Stat->, etc->
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Medium
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<!-Class. Add a link if it's a class found here.->
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<!-around 25 word introduction and overview of race; displayed elsewhere.->
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Shadar-Kai |
3
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Outsider (Extraplanar, Chaotic)
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+2 Con, +2 Cha, -2 Wis
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Medium
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any
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A love of battle that knows no bounds, it tells them they are alive.
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Shadow Grafted (3.5e Template) |
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Shokan |
3
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Giant
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+6 Str, +4 Con, -2 Dex, -2 Int, -4 Cha
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Large
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Monk
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4 armed warrior with great strength know for their skills in unarmed combat
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Sol-Kyn |
3
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Humanoid (Elemental)
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+4 Dex, +2 Con, +2 Int, -2 Str, -2 Cha
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Medium
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<!-Class. Add a link if it's a class found here.->
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Beings born from the heart of a star, with a fast dangerous aura about them.
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Spike Lords |
3
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Outsider (Extraplanar, Earth)
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+4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, -4 Wisdom, -4 Charisma
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Medium
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Any
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Outsiders from the elemental plane of earth who migrated over to the material plane.
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Sweetlings |
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Sword Elf |
3
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Humanoid (Elf)
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+2 Dexterity
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Medium
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Fighter
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Taken at a young age to the fabled Monastery of the Snow-Kissed Petals, they undergo a lifetime of extensive training in the use of swords and armor in order to defend and protect their people from the many dangers that loom in the darkness.
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Talpoidan |
3
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Humanoid (Aquatic)
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+2 Constitution, -2 Charisma
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Medium
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rogue
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Anthropomorphic mole crabs
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Tortugan |
3
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Humanoid (Reptilian)
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+6 Str, +4 Con, -4 Dex, -4 Int, -2 Cha
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Large
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Fighter, Ranger, Barbarian (Choose One at first level as favored class.)
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Turtle-Like humanoid.
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Tricinoids |
3
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Monstrous Humanoid (Reptilian)
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+4 Str, +4 Con, +2 Wis, −2 Int
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Large
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Any
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I'm still thinking
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Tylwydd |
?
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Humanoid (Tylwydd)
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+2 Str, +2 Dex, −2 Wis
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Medium
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Bard
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Humanoid Race with Cat-like emotions.
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Vekigis |
+3
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Awoken Humanoid Construct
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+2 CON, +2 INT, -4 WIS, -2 CHR
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Medium
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Dependent on Form
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The wonders that the ancient Valkyre made were many fold, but ask any Tinker Gnome or Dwarven Golem Smith and they will tell you that their greatest feat was the construction of the Vekigis. Similar to the other Valkyre machines that are often found in their ancient ruins in terms of materials, the Vekigis differ in two important ways. Firstly they are fully sentient and capable of free will and secondly they are designed in a humanoid shape as opposed to the more functionally designed machines most adventurers are familiar with. Only a few Vekigis have ever been unearthed and they often struggle to find their place in a world they do not understand. Very few of their kind hold any kind of memory from before the ancient cataclysm that ended the Valkyre civilization and often struggle to build their own identity from nothing. The Vekigis have no true homeland and do not reproduce. All Vekigis that currently walk the land were once dug up in a an ancient ruin and awoken by some curious researcher, tomb robber or adventurer.
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Voidborn, Xer'Sai |
<!-#->
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<!-Types and (Subtypes, Subtypes)->
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<!-+2 <!-Stat->, −2 <!-Stat->, etc->
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<!-Size: Pick (Small, Medium, Large, Huge, etc)->
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<!-Class. Add a link if it's a class found here.->
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<!-around 25 word introduction and overview of race; displayed elsewhere.->
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Vorpal Elder |
+2
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Giant
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+2 Str, +2 Con, +4 Int, +2 Wis, -4 Cha
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Large
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Wizard
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The final word in Vorpalan society. No one is sure where they came from.
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Vraaden |
3
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Humanoid
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−2 Con, +2 Int, +2 Wis, +4 Cha
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Medium
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Bard
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Human-like race that feeds off of nearby energy.
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Vyklan |
3
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Outsider
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+2 Con, -1 Str
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Medium
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Any
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Draconian humanoid mammal hybrids, infused with either life, or death.
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Warbeast |
+3
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Monstrous Humanoid (Beast)
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N/A
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Medium
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Cleric/Fighter/Barbarian
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A race of demi-humans mixed with the traits of various animals
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Warbeasts |
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Warforged Centaur |
3
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Construct
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+8 Strength, +4 Dexterity, +6 Constitution, -2 Intelligence, -2 Charisma
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Large
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Druid
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A rare form of Warforged Druid that was created by accident.
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Wendego, The Silver Lands |
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Werepyre |
3
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Humanoid
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+4 Str,+2 Con, -4 Int,+2 Cha
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Medium
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Druid
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Werewolf |
3
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Humanoid
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+3 Str, +3 Dex, -2 Cha
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Med
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Druid, mainly because it's most helpful with connecting with the world.
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Prowling the darkness, hunting in the deep hours of the night, these wolf like people hunt the night and prey on the weak.
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Wisplings |
4
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Humanoid
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+2 CHA, +2 DEX, −2 CON
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Small
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sorcerer
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Creatures of pure solidified energy. Sorcerer's magic runs through their ichor. While peaceful as a race they were obviously not created with that in mind.
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Wraiths, Albion |
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Yern |
3
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Plant
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+2 Charisma +2 Wisdom -2 Strength
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Medium
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Ranger
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A plant like humanoid
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Yousts |
1
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plant
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+4 STR +2Int +2 Wis -4Dex -2Cha
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Large
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Fighter
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Bear looking plant
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Zora |
3
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Humanoid (Aquatic, Zora)
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+2 Dex, +2 Cha, -2 Str, -2 Con
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Medium
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Ranger
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Based on the fishlike people from the Legend of Zelda series
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