Thorns (PSR Supplement)
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Thorns are a common hazard. Thorns are caused by natural plants, barbed wire, caltrops, or other effects. In game terms, thorns occupy 5-foot squares.
- An area of thorns is difficult terrain.
- When a creature first enters thorns or starts its turn in there, the creature must succeed on a DC 10 Dexterity save or take 1d6 piercing damage, unless the thorn-causing effect specifies different damage.
- A protagonist not wearing leg attire has disadvantage on this save.