Fire (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Fire is a damage type.

  • Heat, flames, lava, a dragon’s fire breath, catching on fire, and burning temperatures cause fire damage.
  • Lava and ignited terrain can cause fire damage. Such areas might be overrun with smoke.
  • Often effects which cause fire damage can render a creature or object Ignited, and sometimes this can spread to other creatures or objects.
  • A Soaked creature has resistance to fire damage, but when the creature takes fire damage while out of water the Soaked condition evaporates.
  • Particularly inflammable creatures and creatures acclimated to extreme heat both often have resistance to fire damage.
  • Highly combustible creatures and objects, such as those made of paper or, are likely vulnerable to fire damage. Webs and mummies, for example. Creatures that rely on being cold, such as those made of ice are snow, are also likely vulnerable.
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