Shapeshifted (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity


Shapeshifted


While you have the Shapeshifted condition:

  • Your body is completely transformed into a different creature or object specified by the shapeshifting effect.
  • Any items you carry are melded into your new form and cannot be removed or used. You can decide if items held in your hands are melded or not.
  • You use the game statistics of the new form instead of your own, including for example ability scores and hit points. You cannot use spells or other features exclusive to your original form, but you can maintain Concentration. You retain your personality and carry slots.
  • If the new form is an inanimate object, you are Unconscious while Shapeshifted and your ability scores don’t change, but your hit points, defense, and other stats change to that of the object.
  • If you drop to 0 hit points, this condition ends, and any excess damage is carried over to your original hit points.