Cast (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Cast


If you have a spell learned or prepared, you can use your action to Cast that spell. You can only Cast once on each of your turns, even if you cast as a bonus action.
  For a spell with a casting time longer than 1 action, you must use the Cast action once per turn on consecutive turns for the entire required casting time, and the spell is enacted only with the final Cast action. If this ssequence is interrupted, the previous actions are lost without cost or effect.
  Sometimes an item or other effect requires a Cast action to activate it, instead of the more common Use action.


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