A space might be lightly or heavily obscured. These are common hazards.
A lightly obscured area can result from dim light, patchy fog, or moderate foliage, for example. In a lightly obscured area, creatures have disadvantage on ability checks that rely on sight.
A heavily obscured area can result from darkness, opaque smoke, or dense foliage, for example. Vision is completely blocked in a heavily obscured area, so creatures are effectively Blinded to anything within the area. Normally you can only Hide in a heavily obscured area, or while you have three-quarters cover.
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