Object (PSR Supplement)
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Any solid but inanimate material in the game-world is an object.
Items are discrete objects that are small enough to be carried by a typical character, and can usually be traded during downtime. But there are numerous other objects an adventurer might interact with —from doors and floors, to ridges and bridges.
See Damaging Objects and Hauling Objects. There is also guidance specific to two prominent kinds of objects: vehicles and artillery.
Object Size
Occasionally, something will affect an object differently depending on its size category. Just like creatures, objects are broadly sorted into six sizes. These size categories are analogous to creature size.
- A Tiny object can fit in a 1-foot cube. Light items are always Tiny, but not all Tiny items are light.
- A Small object can't foot in a 1-foot cube, but can fit in a 2½-foot cube. Items are often Small.
- A Medium object can't fit in a 2½-foot cube, but can fit in a 5-foot cube. Any item of this size is probably Heavy. A long and narrow object like a pole might still be considered Medium even if it’s longer than 5 feet.
- A Large object can't fit in a 5-foot cube, but can fit in a 10-foot cube. On an encounter grid, a Large object normally occupies a 10 × 10 foot square.
- A Huge object can't fit in a 10-foot cube, but can fit in a 15-foot cube. On an encounter grid, a Huge object normally occupies a 15 × 15 foot square.
- Any Gargantuan object can't even fit in a 15-foot cube. Any object this massive should probably be divided into smaller sections, as detailed under Damaging Objects. For example your narrator could treat a 100-foot wall as many sections, each a 5-foot square.