Cover (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Walls, trees, creatures, and other objects can provide cover from attacks and other harmful effects. A creature only benefits from cover when the attack or effect originates from the opposite side of the cover.

There are three degrees of cover: half, three-quarters, and full. If a creature is behind multiple sources of cover, only the greatest cover applies.

A creature with any cover can't be Exposed.

Half Cover

A creature has half cover if obstacles cover at least half of its silhouette, covered from the perspective of the attacker. This might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature—regardless of whether that creature is an ally or enemy.

A creature with half cover has a +2 bonus to its defense, and to Reflex saves made to reduce damage taken from an area-of-effect.

Three-Quarters Cover

A creature has three-quarters cover if obstacles cover at least three-quarters (or 75%) of the creature's silhouette, from the perspective of the attacker. This might result from being behind a wall with a hole just big enough to shoot an arrow through, a portcullis, or peeking around a thick tree truck.

A creature with three-quarters cover has a +5 bonus to its defense, and to Reflex saves made to reduce damage taken from an area-of-effect.

Normally you can only Hide while you have at least three-quarters cover or while you are heavily obscured.

Total Cover

A creature has total cover (or "full cover") if its silhouette is completely covered by obstacles from the attacker's perspective. This could result from ducking behind a solid wall between ranged attacks.

A creature with total cover can't be targeted by an attack, nor by any effect that requires the target to be seen. Some spells can still reach the target by including it in an area-of-effect, so the bonus from three-quarters cover may still apply to Reflex saves.

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