Campaign Setting: Hyrule
- World of Hyrule
- Astrology
- Divisions of the known universe
- Geography
- Hyrule
- Akkala
- Central Province
- Eldin
- Faron
- Gerudo
- Hebra
- Lanaryu
- Necluda
- Ordona
- The Forsaken
- The Depths
- Termina
- Holodrum
- Subrosia
- Labrynna
- Drablands
- Islands of the Great Sea
- Islands of the Sky
- Religion
- Gods of Hyrule, their worship, and how they influence the world
- History
- History of the Light World as known by Hyruleans
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- Player's Guide
- Character Creation
- Races
- Common: deku scrubs, gerudo, gorons, hylians, and zora
- Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
- Exotic Races
- Classes
- Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
- Oathsworn: champion, conqueror, druidic, knight, forsworn
- Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
- Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
- Researcher: occultist, technomancer, witch, wizzrobe
- Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
- Scion: dragon, fairy, mask, sword, poe, demon
- Backgrounds & Languages
- Feats
- Spells
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Tools and Vehicles
- Potions and Poisons
- Mounts and Animals
- Other Goods and Services
- Downtime Activities
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- Dungeon Master's Guide
- Bestiary
- This world bears many monsters unique to it
- Legendary NPCs
- Figures of myth, history, and happenstance
- Traps
- Ruins, dungeons, and temples are littered with various hazards
- Treasure
- Marks of Prestige
- Blessings
- Epic Boons
- Artifacts
- Optional Rules
- Exotic Races
- Fragile Weapons
- Optional Actions
- Prestige Classes
- Recovery Hearts
- Targeted Attacks
- Adventures
- Quests, dungeons, and storylines ready for exploration
- Tables
- Tables for random generation of dungeons, encounters, treasure, etc.
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You thrust your palm into the ground, and from that point a sphere of magical flame arises and rapidly expands outward. This fire does not harm you or any creatures you designate, but incinerates all other creatures and objects in a 60 foot radius centered on you.
Any affected target makes a Dexterity saving throw. On a failed save, the target takes 4d12 fire damage, and is ignited for the duration. While ignited by this spell, a creature takes 1d12 fire damage at the end of each of its turns. An ignited creature can use its action to extinguish the flames and end this condition.
On a successful save, a target takes half as much damage and isn't ignited.
Back to Main Page → 5e Homebrew → Spells
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Fighter (Spellsword)
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Researcher (Wizzrobe)
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Sage of Fire
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Scion (Dragon)
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