Ability Scores (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Score Modifier
1 -5
2 or 3 -4
4 or 5 -3
6 or 7 -2
8 or 9 -1
10 or 11 +0
12 or 13 +1
14 or 15 +2
16 or 17 +3
18 or 19 +4
20 or 21 +5
22 or 23 +6
24 or 25 +7
26 or 27 +8
28 or 29 +9
30 +10

Each creature has six numbers, called ability scores, providing a quick description of their physical and mental abilities.

Every task you might attempt is covered by one of these six abilities.

Each of a creature’s abilities has a score: a number that defines the power of that ability. An ability score is not merely a measure of innate capabilities, but also encompasses training and competence in activities related to that ability.

A score of 10 or 11 is the normal average for a person, but protags and many monsters can be a cut above. A score of 18 is the highest that a person usually reaches. Your protag can have scores as high as 20, and extraordinary creatures can have scores as high as 30.

Ability Modifier

Each ability has an ability modifier, derived from the score and ranging from -5 to +10. The adjacent table notes the ability modifiers for the range of possible ability scores, from 1 to 30.

Because ability modifiers affect almost every d20 roll, ability modifiers come up in play more often than their associated scores.