Attitude (PSR Supplement)
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In game terms, a given creature's relation to you—or any protag—is a scale of five tiers. From best to worst these are called ally, friend, indifferent, unfriendly, and enemy. Sometimes a effect will affect a creature differently depending on its attitude.
Changing a creature's attitude is rarely easy, but in some cases an Influence action and successful Charisma check might be enough to sway a creature one step in the right direction.
Ally. Allies are willing to fight alongside the protags, usually including mounts, familiars, hired mercenaries, and other protags. A creature can't be a cohort unless it's an ally.
Friend. Friendly creatures have a positive impression of the protags and would be willing to do minor favorable services, such as offering guidance without being prompted, or providing a small discount on wares. Game effects which affect friendly creatures also affect allies.
Indifferent. These creatures have no significant impression of the protags. Generally an indifferent creature is the most likely to be influenced to become friendly or unfriendly.
Unfriendly. Unfriendly creatures have a negative impression of the protags, but aren’t interested in attempting to fight or otherwise kill them. Unfriendlies would, most likely, rather the protags just leave the area.
Enemy. Enemies, or hostile creatures, include any who are attempting to physically damage or kill the protags — whether for personal hate, monetary gain, or even more noble. Protags aren't always the good guys, after all. During an encounter it’s usually easy to tell which creatures are enemies.