You can use your action to Influence. When you Influence, you make a Charisma check to affect the behavior or attitude of one or more creatures. Typically one skill from Persuasion, Intimidation, Deception, Performance, or Wilderness applies to the check.
Quickly changing a creature's attitude is rarely easy, but sometimes the right words spoken in the right way can be enough to stay a blade or ignite hostility. Often a longer phase activity will be more effective in changing attitude, but that can't always be afforded.
This action is left deliberately vague, as only your narrator can arbitrate the difficulty of Influencing a given creature in your specific way in the specific circumstances of the moment, and what the possible outcomes might be.
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