Influence (PSR Supplement)
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You can use your action to Influence.
When you Influence, you make a Charisma check to affect the behavior attitude of one or more creatures. Typically one skill from Persuasion, Intimidation, Deception, Performance, or Wilderness applies to the check.
Quickly changing a creature's attitude is rarely easy, but sometimes the right words spoken in the right way can be enough to stay a blade or ignite hostility.
This action is left deliberately vague, as only your narrator can arbitrate the difficulty of Influencing a given creature in your specific way in the specific circumstances of the moment, and what the possible outcomes could be.