Campaign Setting: Hyrule
- World of Hyrule
- Astrology
- Divisions of the known universe
- Geography
- Hyrule
- Akkala
- Central Province
- Eldin
- Faron
- Gerudo
- Hebra
- Lanaryu
- Necluda
- Ordona
- The Forsaken
- The Depths
- Termina
- Holodrum
- Subrosia
- Labrynna
- Drablands
- Islands of the Great Sea
- Islands of the Sky
- Religion
- Gods of Hyrule, their worship, and how they influence the world
- History
- History of the Light World as known by Hyruleans
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- Player's Guide
- Character Creation
- Races
- Common: deku scrubs, gerudo, gorons, hylians, and zora
- Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
- Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
- Classes
- Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
- Oathsworn: champion, conqueror, druidic, knight, forsworn
- Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
- Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
- Researcher: occultist, technomancer, witch, wizzrobe
- Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
- Scion: dragon, fairy, mask, sword, poe
- Backgrounds & Languages
- Feats
- Spells
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Tools and Vehicles
- Potions and Poisons
- Mounts and Animals
- Other Goods and Services
- Downtime Activities
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- Dungeon Master's Guide
- Bestiary
- This world bears many monsters unique to it
- Legendary NPCs
- Figures of myth, history, and happenstance
- Traps
- Ruins, dungeons, and temples are littered with various hazards
- Treasure
- Marks of Prestige
- Blessings
- Epic Boons
- Artifacts
- Optional Rules
- Exotic Races
- Fragile Weapons
- Optional Actions
- Prestige Classes
- Recovery Hearts
- Targeted Attacks
- Adventures
- Quests, dungeons, and storylines ready for exploration
- Tables
- Tables for random generation of dungeons, encounters, treasure, etc.
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Adventuring Gear[edit]
Crafting Tool. Virtually all gear on this page can be crafted as a downtime activity if you are proficient in the relevant tool, and your DM allows downtime activities. Each item has the most common tool associated with it, but in many cases your DM may allow other tools for to be substituted. Torches for example would be fairly be easy to craft for a carpenter, a woodcarver, or even a weaver.
Clothing[edit]
Common traps[edit]
Containers and locks[edit]
Illumination[edit]
Miscellaneous gear[edit]
Spellcasting equipment[edit]
Item
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Cost
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Weight
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Crafting Tool
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Description
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Arcane focus |
100 r |
2 lb. |
various |
Can take the form of a broom, crystal, orb, medallion, rod, staff, etc.
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Broom |
1 r |
2 lb. |
various |
A witch can use a broom as an arcane focus, and wields it as if it were a club.
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Component pouch |
250 r |
2 lb. |
— |
A small, watertight belt pouch with compartments to hold all the material components you need to cast spells, except for components that have a specified cost or cannot reasonably fit in a pouch.
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