Background (Hyrule Supplement)
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Languages
Languages spoken by races and creatures dedicated to the Hyrule setting are rooted firmly in The Legend of Zelda series. If a DM would prefer to use Hyrule content in a more traditional Dungeons & Dragons setting, it's best if the languages listed below are replaced with their listed equivalent.
Language | Other Names | Typical Speakers | Script | Equivalent | d12 |
---|---|---|---|---|---|
Ancient | Ancient Hylian, Sheikah | Gods, sheikah, researchers | Ancient | Celestial | 1 |
Anook | Anouki, Tundran, Yook | Anouki, yeti, ice elementals | Common | Giant or Primordial | 2 |
Blin | Moblin | Moblins and allies of Ganon | Stal | Goblin or Undercommon | 3 |
Common | Hylian | Hylians and their allies | Common | Common | |
Deku | Sylvan | Deku scrubs, koroks, kokiri, fairies | Ancient | Sylvan | 4 |
Gerudo | — | Gerudo, zuna | Common | Orc | 5 |
Goro | Goron, Terran | Gorons, mogma, earth elementals | Common | Dwarvish or Terran | 6 |
Lizal | Draconic, Lizalfos | Lizalfos, most intelligent reptiles | Stal | Draconic | 7 |
Minish | Picoran | Minish and other diminutive creatures | Common | Gnomish | 8 |
Stal | Poe, Stalfos | Undead, garo | Stal | Abyssal or Infernal | 9 |
Subrosian | Ignan | Subrosians, fire elementals | Subrosian | Ignan | 10 |
Twilit | — | Twili | Ancient | Deep Speech | 11 |
Zoran | Aquan, Auran, Zora | Zora, rito, parella, aquatic creatures | Common | Elvish or Primordial | 12 |
Language | Other Names | Typical Speakers | Script | Equivalent | d12 |
Backgrounds
Most conventional Dungeons & Dragons backgrounds can fit into Hyrule. Particularly suitable options include Charlatan, Folk Hero, Hermit, Outlander, and Sailor.
Make Your Own Background
Seriously, picking from a list is really lame. What happened to the days when you made up whatever kind of character you wanted? It isn't difficult to make up a bond, a flaw, and an ideal.
Want a Good Story?
Work with your DM to come up with a good, enjoyable background.
Want to Optimize?
Choose two skills; you're proficient in those. Then choose any one tool to be proficient in, and one language to know outside of those provided by your race.
Want Something Fun or Silly?
Roll a d20 two times. That determines your two skill proficiencies from your background, according to the chart below. Re-roll any duplicates.
d20 | Skill Proficiency |
---|---|
01 | Athletics |
02 | Acrobatics |
03 | Sleight of Hand |
04 | Stealth |
05 | Arcana |
06 | History |
07 | Investigation |
08 | Nature |
09 | Religion |
10 | Animal Handling |
11 | Insight |
12 | Medicine |
13-14 | Perception |
15 | Survival |
16 | Deception |
17 | Intimidation |
18 | Performance |
19-20 | Persuasion |
Roll a d20 to determine your secondary proficiencies.
d20 | Secondary Proficiency |
---|---|
01-02 | Roll two languages. |
03 | Roll two artisan's tools. |
04 | Roll two musical instruments. |
05 | Roll two professional tools. |
06 | Land vehicles and water vehicles. |
07-08 | Roll a professional tool and roll a language. |
09 | Roll a professional tool and roll an artisan's tool. |
10 | Roll a professional tool and roll a musical instrument. |
11 | Roll a professional tool and flip d2 for a vehicle. |
12-13 | Roll an artisan's tool and a language. |
14 | Roll an artisan's tool and a musical instrument. |
15 | Roll a artisan's tool and flip d2 for a vehicle. |
16-17 | Roll a musical instrument and a language. |
18 | Roll a musical instrument and flip d2 for a vehicle. |
19-20 | Roll a language and flip d2 for a vehicle. |
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