Background (Hyrule Supplement)

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Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.


Languages

Languages spoken by races and creatures dedicated to the Hyrule setting are rooted firmly in The Legend of Zelda series. If a DM would prefer to use Hyrule content in a more traditional Dungeons & Dragons setting, it's best if the languages listed below are replaced with their listed equivalent.

Language Other Names Typical Speakers Script Equivalent d12
Ancient Ancient Hylian, Sheikah Gods, sheikah, researchers Ancient Celestial 1
Anook Anouki, Tundran, Yook Anouki, yeti, ice elementals Common Giant or Primordial 2
Blin Moblin Moblins and allies of Ganon Stal Goblin or Undercommon 3
Common Hylian Hylians and their allies Common Common
Deku Sylvan Deku scrubs, koroks, kokiri, fairies Ancient Sylvan 4
Gerudo Gerudo, zuna Common Orc 5
Goro Goron, Terran Gorons, mogma, earth elementals Common Dwarvish or Terran 6
Lizal Draconic, Lizalfos Lizalfos, most intelligent reptiles Stal Draconic 7
Minish Picoran Minish and other diminutive creatures Common Gnomish 8
Stal Poe, Stalfos Undead, garo Stal Abyssal or Infernal 9
Subrosian Ignan Subrosians, fire elementals Subrosian Ignan 10
Twilit Twili Ancient Deep Speech 11
Zoran Aquan, Auran, Zora Zora, rito, parella, aquatic creatures Common Elvish or Primordial 12
Language Other Names Typical Speakers Script Equivalent d12

Backgrounds

Most conventional Dungeons & Dragons backgrounds can fit into Hyrule. Particularly suitable options include Charlatan, Folk Hero, Hermit, Outlander, and Sailor.

Make Your Own Background

Seriously, picking from a list is really lame. What happened to the days when you made up whatever kind of character you wanted? It isn't difficult to make up a bond, a flaw, and an ideal.

Want a Good Story?

Work with your DM to come up with a good, enjoyable background.

Want to Optimize?

Choose two skills; you're proficient in those. Then choose any one tool to be proficient in, and one language to know outside of those provided by your race.

Want Something Fun or Silly?

Roll a d20 two times. That determines your two skill proficiencies from your background, according to the chart below. Re-roll any duplicates.

d20 Skill Proficiency
01 Athletics
02 Acrobatics
03 Sleight of Hand
04 Stealth
05 Arcana
06 History
07 Investigation
08 Nature
09 Religion
10 Animal Handling
11 Insight
12 Medicine
13-14 Perception
15 Survival
16 Deception
17 Intimidation
18 Performance
19-20 Persuasion

Roll a d20 to determine your secondary proficiencies.

d20 Secondary Proficiency
01-02 Roll two languages.
03 Roll two artisan's tools.
04 Roll two musical instruments.
05 Roll two professional tools.
06 Land vehicles and water vehicles.
07-08 Roll a professional tool and roll a language.
09 Roll a professional tool and roll an artisan's tool.
10 Roll a professional tool and roll a musical instrument.
11 Roll a professional tool and flip d2 for a vehicle.
12-13 Roll an artisan's tool and a language.
14 Roll an artisan's tool and a musical instrument.
15 Roll a artisan's tool and flip d2 for a vehicle.
16-17 Roll a musical instrument and a language.
18 Roll a musical instrument and flip d2 for a vehicle.
19-20 Roll a language and flip d2 for a vehicle.



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