Charisma (PSR Supplement)
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Charisma is one of the six ability scores.
Charisma represents confidence, bravery, and willpower. It portrays your ability to influence others with your words and actions. High Charisma often correlates with charm, eloquence, or a commanding personality.
Charisma Checks
A Charisma check arises when you take the Influence action, and virtually any time you try to sway others. Possibilities include:
- Dissuade violence, or instigate it
- Make an impression
- Foster friendships
- Tell a story in a captivating way
- Entertain others
- Make a cordial request with proper etiquette
- Deliver a good joke
- Spread gossip
- Gather rumors
- Act, as in a stage play
- Navigate a tricky social situation
- Intimidate others whether through overt threats, physical actions, or subtle wordplay
- Tell a convincing lie or otherwise manipulate the truth
- Pull off a con
- Invent music or improv with a musical instrument
- Deliver an impressive performance for an audience, or overcome stage nerves
- Convince a beast you mean it no harm
Will Saves
The higher modifier between your Knowledge and Charisma is added to your Will saving throws.
Charisma Mark
Your Charisma mark equals: 8 + PB + Charisma modifier.
If you cast spells through faith, belief, emotion, or the force of your personality, saves against these spells are made against your Charisma mark. Often this includes divine spells and ancestral spells.
If you make an attack using one of these spells, you add your Charisma modifier to the attack roll alongside your PB. No modifier is added to the damage roll.