User:Guy/5p Spells

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  • 5-Point Spells. Each of these spells costs 5 spell points to cast (DMG'14 p288), and has power comparable to a 3rd-level spell.
  • Demanding. As your level increases, spells that were once exhausting become easier to use. When you cast a spell with a point cost equal to your level, you must finish a break before you can cast another spell with a cost equal to your level.
  • One Cast per Turn. You can only use the Cast action once per turn. This is especially notable with spells with a cast time of 1 bonus action.
  • Materials Required. If a material component (M) is listed, it is required. There is no effect that lets you broadly ignore material components within this system.


Dispell

5p-point abjuration (arcane, faerie, wrath)
CAST TIME Action
RANGE 60 feet
DURATION Instant
COMPONENTS V, S

Target one creature, object, or spell effect in range. All spell effects end on the target. If the target was conjured or created by a spell, it disappears.

Inspired by dispel magic.


Haste

5-point transmutation (time)
CAST TIME Action
RANGE 30 feet
DURATION Concentration, up to a minute
COMPONENTS V, S

A creature in range that you can see moves through time at an accelerated rate. Until this spell ends, the target is Fast, has Half Cover against all attacks, has advantage on all Reflex save, and can take an extra action on each of its turns.
  When the spell ends, a wave of lethargy washes over the target; the target becomes Incapacitated and has its speed reduced to 0 until the end of its next turn.

Inspired by haste.


Hundred Cracking Fist

5-point augmentation (ki)
CAST TIME Action
RANGE Touch
DURATION Instant
COMPONENTS V (お前はもう死んでいる), S (2 hands)

A creature you touch is assailed with a seemingly impossible number of lightning-fast strikes, each one meant to pierce a different pressure point in the target's anatomy. Make a melee spell attack against the target, with advantage if the target is a humanoid.
 The creature takes 8d10 necrotic damage on a hit, or half as much on a miss. Any creature reduced to 0 hit points by this spell no longer has an intact body.
Upcast. You can expend more than 5 magic points when you cast this spell, up to a total amount not exceeding your level. For each point beyond 5, increase the damage by 1d10.


Lightning Bolts

5-point evocation (jotun, lightning, storm)
CAST TIME Action
RANGE Self
DURATION Instant
COMPONENTS V, S

A bolt of lightning cleaves out from you to tear through a line 100 feet long and 5 feet wide.
  When you cast this spell, if you have two hands free you can instead throw out lightning bolts tearing through two lines each 50 feet long and 5 feet wide.
  Any creature in one of these lines must succeed on Reflex save or take 5d10 lightning damage. Any creature wearing or made of steel has disadvantage on this save.
Upcast. You can expend extra magic points when you cast this spell, up to an amount not exceeding your level. For each point expended beyond 5, increase the damage by 1d10.

Inspired by lightning bolt.


Reconstitute

5-point necromancy (alchemy, plague, tinker, undead)
CAST TIME Minute
RANGE Touch
DURATION Permanent
COMPONENTS V, S, M (a Small or Medium humanoid corpse other than the target)

A bargain resurrection into a cold, stiff body devoid of feeling. Some question if it's better than death.
  A creature you touch is resurrected with 1 hit point and no Exhaustion, thanks to body parts borrowed from your material component, but its creature type becomes undead indefinitely.
  To be affected, the creature must have been defeated within the past phase (or 10 minutes), must have an intact body that didn't die of old age or disease, and cannot be a construct or undead prior to being affected by this spell. While the creature remains undead, it:

Restoration returns the creature to its former creature type and ends these effects.


Revive

5-point necromancy (heal)
CAST TIME Action + bonus action
RANGE Touch
DURATION Instant
COMPONENTS V, S, M (a 1-carat diamond worth 200 gp, which is consumed by the spell)

A creature you touch is resurrected with 1 hit point, and 1 fewer degrees of Exhaustion if it has any.
 To be affected the creature must have been defeated within the past minute, and must have an intact body that didn't die of old age or disease. A creature isn't affected if it is undead, a construct, or has been affected by this spell within the past 24 hours.

Inspired by revivify.


Prismatic Protection

5-point abjuration (dragon, glamour, prismatic, protection)
CAST TIME Action
RANGE 30 feet
DURATION Concentration, up to a shift (or 4 hours)
COMPONENTS V, S

A creature you can see in veiled in a transparent crystal-like shell with a color matching an element or type of energy. For the duration the creature has resistance to one of the following damage types, as decided by you when you cast this spell: acid, cold, fire, lightning, thunder, necrotic, or radiant.
Upcast. You can expend more than 5 magic points on this spell when you cast it, up to an amount not exceeding your level. For each point expended beyond 5, you can target one more creature, or select one more damage type for one of the affected creatures.

Inspired by protection from energy.


Slow

5-point transmutation (swamp, time)
CAST TIME Action
RANGE 120 feet
DURATION Concentration, up to a minute
COMPONENTS V, S

You alter time around up to six creatures of your choice in a 40-foot cube centered on a point within range. Each target must succeed on a Will save or be affected by this spell for the duration.
  An affected creature is Slowed, is Exposed to all attacks, has disadvantage on all Reflex save, and can't take reactions or bonus actions.
  An affected target repeats the save at the end of each of its turns, ending the spell on itself on a success.

Inspired by slow.





  • This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at [1].
  • Both this work and the SRD 5.1 are licensed under the Creative Commons Attribution 4.0 International License available at [2].