Goods & Currency (PSR Supplement)

From D&D Wiki

(Redirected from GP (PSR Supplement))
Jump to: navigation, search
PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Cash.png

A “good” or “trade good” is any item that retains its full value whether bought or sold. This generally includes metals, gemstones, and non-perishable foodstuffs like rice or spices. Gold, silver, and copper pieces are the most widely used goods.

Art goods like statues or portraits are high-value goods, with a cost that might be unique to each item.

Currency

The most widely accepted currencies in this world are the gold piece, silver piece, and copper piece. A gold piece is worth 10 silver pieces, and a silver piece is worth 10 copper pieces.

A skilled laborer can typically earn 1 gold piece per day of work, and an unskilled laborer 1 silver pierce per day. Protags are fortunate in that they can often earn even more per day.

Though each is normally a minted coin, every “piece” is 10 grams (or ~0.022 pounds) of the metal and is worth the same amount regardless of what shape it takes. A 1000-gram gold bar for example has equal worth to 100 gold pieces.

In common speech the phrase “20 gold” means 20 gold pieces. The actual word “pieces” is often implied. Similarly, copper pieces are often called “pennies.”

Common Goods (Example)

Loose goods such as spices and grains are commonly carried in sacks, which themselves cost practically nothing.

Good Value Carry Note
Copper Piece 0.01 gold Coin "Pennies." Petty currency for buying water and wheat. Often not even minted.
Silver Piece 0.1 gold Coin "SP." Common currency. Traders trust only minted coins, to ensure purity.
Gold Piece 1 gold Coin "GP." Coins are often minted by governments to exert authority, but gold is gold.
Pearl (Baroque) 5 gold Light This pearl has minor imperfections, but can still make for marvelous jewelry.
Semiprecious Gem 20 gold Light A 2-carat amethyst, amber, jade, garnet, or similar gem cut for use in jewelry.
Grains 0.1 gold Standard Wheat, rice, maize, oats, or similar. The bedrock of agriculture and civilization.
Salt 0.1 gold Standard Plentiful, easily harvested in several ways, and an extremely popular spice.
Iron Bar 0.2 gold Standard Extremely useful material for smithing and forging, but widely mined and plentiful.
Fleece 0.5 gold Standard A partial coat of raw sheep's wool, highly sought in textiles and for comfort.
Pepper 0.5 gold Standard Ground, dried, and cooked peppercorns are a widely desired spice.
Copper Bar 1 gold Standard Usefulness in a distant age led to its current over-abundance. Still widely traded.
Cotton 2 gold Standard A bundle of hand-picked cotton, used in some of the most comfortable clothing.
Sugar 2 gold Standard A sack of sweet-tasting, addictive white powder. Widely craved.
Tobacco 1 gold Standard Cured plant leaves. An addictive stress-reliever, commonly chewed or smoked.
Tea 2 gold Standard Cured plant leaves used in addictive drinks. Once monopolized to inflate cost.
Tin 2 gold Standard A soft metal, somewhat rare. The main part of pewter, and a minor part of bronze.
Silver Bar 10 gold Standard Known for its luster. Quite conductive. Portrays protection and purity, to some.
Saffron 50 gold Standard A red spice for ultra-wealthy. This sack is from half a million hand-picked plants.
Gold Bar 100 gold Standard The near-universal standard of value, but more pompous than silver or copper.

Uncommon Goods (Example)[edit]

Once you reach 5th level, you've made the connections to buy or sell these goods easily during downtime trade.

Good Value Carry Note
Adamant Piece 5 gold Coin Black coinage minted in a past age. Today, most is used in mighty alloys.
Platinum Piece 10 gold Coin "PP." Value-dense currency associated with archmages, monarchs, and tycoons.
Pearl (Perfect) 100 gold Light This finest quality of natural pearl is of flawless shape, smoothness, and color.
Precious Gem 200 gold Light A 1-carat diamond, ruby, emerald, or sapphire cut and polished for use in jewelry.
Adamant Bar 500 gold Standard Black metal, reflects rainbows. Hard to smith but leads to legendary alloys.
Ambergris 600 gold Standard A wax made rarely inside whales. Extremely valued for perfumes and seasoning.
Platinum Bar 1000 gold Standard Rare, incredibly valuable precious metal needed to cast powerful spells.
Home of user-generated,
homebrew pages!


Advertisements: