System Differences
The Basics
- PB: Proficiency Bonus
- Advantage & Disadvantage
- Reroll
- Bonus Dice
- Ability Check
- Group Check
- Contest
- Passive Check
- Save
- Ability DC
Ability Scores
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
Skills
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Encounters
- Group Turns
- Round-Table Turns
- Staggered Turns
- Your Turn
- Move
- Action
- Bonus Action
- Reaction
- Making an Attack
- Unarmed Strike
- Sunder
- Cover
- Communication
Hit Points & Damage
- Hit Points
- Hit Dice
- Temporary Hit Points
- Massive Damage
- Damage Types
- Damage Resistance
- Max Damage
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Time
- Phases
Rest
- Break: a short rest
- Camp: a rough long rest
- Downtime: a cozy long rest
- Downtime Trading
- Downtime Activity
Environment
- Common Hazards
- Extreme Climates
Peculiar Traits
- Resistance
- Immunity
- Vulnerability
- Special Senses
Defeat
- Dramatic Death
Conditions
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Items
- Carry Capacity
- Goods & Currency
- Optional: Material Goods
- Consumables
- Weapons
- Improvised Weapons
- Attire & Shields
- Tools
- Gear
- Attunement
Objects
- Damaging Objects
- Hauling Objects
- Vehicles
- Optional: Artillery
NPCs
- Attitude
- Mount
- Cohort
- Stat Blocks
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