Thunder (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Thunder is a damage type.

  • Thunder damage is caused by concussive blasts, extremely loud noises, and destructive vibrations. In this world, bombs and explosions deal thunder damage.
  • Whenever thunder damage is dealt, it almost always creates immense noise that can be heard from a great distance.
  • The explosive force of this damage type can be particularly destructive to structures. Many sources of thunder damage specify they deal max damage to objects.
  • Sources of thunder damage can sometimes a creature unable to hear, or blast away creatures and objects.
  • Creatures made of resonant material like crystals might be vulnerable to thunder damage, as are those who rely on senses like biosonar or tremorsense.
  • Gaseous creatures made of air and smoke often resist thunder damage, as do some who can't hear in the first place. Creatures made of noise-absorbent materials are also potentially resistant.