User:Guy/7p Spells

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  • 7-Point Spells. Each of these spells costs 7 spell points to cast (DMG'14 p288), and has power comparable to a 4th-level spell.
  • Demanding. As your level increases, spells that were once exhausting become easier to use. When you cast a spell with a point cost equal to your level, you must finish a break before you can cast another spell with a cost equal to your level.
  • One Cast per Turn. You can only use the Cast action once per turn. This is especially notable with spells with a cast time of 1 bonus action.
  • Materials Required. If a material component (M) is listed, it is required. There is no effect that lets you broadly ignore material components within this system.


Counterspell

7p-point abjuration (arcane, faerie, protection)
CAST TIME Reaction
RANGE 150 feet
DURATION Instant
COMPONENTS V, S

You can cast this spell as a reaction in a response to a creature in range you can see Casting a spell or making a spell attack roll. That creature's action or attack is wasted with no effect.


Lava Line

7-point evocation (fire, mountain)
CAST TIME Action
RANGE Self (60-foot line)
DURATION Round
COMPONENTS V, S

With a flick of your hand, you send forth an eruption of lava in a line 60 feet long and 5 feet wide. Any creature in this area must make a Reflex save throw. On a success, if the creature's speed hasn't been reduced to 0 it can immediately move up to 5 feet to avoid this line. If the creature fails the save or can't move, it takes 10d6 fire damage.
 The lava you erupted forth falls onto the ground, filling this line. Any creature that moves into this line before the start of your next turn takes 10d6 fire damage. At the start of your next turn the lava cools into coarse rock, turning the line into difficult terrain indefinitely. If any of this rock is removed from this spot, the removed rock vanishes abruptly.
Upcast. You can expend extra magic points when you cast this spell, up to a total amount no higher than your level. For each point you expend beyond 7, increase the damage by 1d6 and the line's length by 10 feet.


Telefrag

7-point conjuration (explosive, tinker, travel, wrath)
CAST TIME Action
RANGE 90 feet
DURATION Instant
COMPONENTS V, S

You teleport to a space within range you designate. If that space is occupied by a creature, it must make a Grit save.
  On a failed save, the creature takes 6d8 force damage and is shoved to the nearest unoccupied space you designate. If this damage reduces the creature to 0 hit points, its body explodes, and it cannot be revived by an effect requiring an intact body.
  On a successful save, the creature takes half as much damage, and you are shoved to the nearest unoccupied space you designate.
Upcast. You can expend extra magic points when you cast this spell, up to a total amount no higher than your level. For each point expend beyond 7, increase the range by 30 feet and increase the damage by 1d8.

Inspired by telefrag.




  • This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at [1].
  • Both this work and the SRD 5.1 are licensed under the Creative Commons Attribution 4.0 International License available at [2].