Underwater is a common hazard.
- Any creature that enters deep water becomes Soaked.
- While in water, a creature must swim to move. Unless a creature has a swim speed, it is Slowed while swimming.
- If not near the water's surface, you may need to hold your breath if you can't breathe water.
Underwater Attacks
- Attack rolls made underwater have disadvantage unless the weapon deals pierce damage, or the attack is made by an aquatic creature.
- A ranged attack roll made underwater can't hit beyond 20 feet, unless otherwise noted.
|