Underwater (PSR Supplement)
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Underwater is a common hazard.
- Any creature that enters deep water becomes Soaked.
- While in water, a creature must swim to move. Unless a creature has a swim speed, it is Slowed while swimming.
- If not near the water's surface, you may need to hold your breath if you can't breathe water.
- Underwater Attacks
- Attack rolls made underwater have disadvantage unless the weapon has the aquatic property, or if it is a natural attack from a creature with a swim speed.
- Any ranged attack roll made underwater has hindrance, potentially in addition to the disadvantage above.