Thin Air (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

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Thin Air


Thin air is an extreme climate. It can be difficult to breathe at high altitudes and in ventilation-deprived caves, among other locations.
  At the end of each phase or shift you spend in thin air, there's a chance you must succeed on a mark 10 Grit save or lose a carry slot.
  You needn't make this save if any of these apply:

  • You have no need to breathe.
  • You have a feature saying you can consistently hold your breath for 10 minutes or longer.
  • You camped this shift, or spent this phase taking a break.
  • You are acclimated to thin air.


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