System Differences
The Basics
- Time
- Shifts
- Phases
The d20
- Ability Check
Ability Scores
- Strength
- Dexterity
- Constitution
- Knowledge
- Perception
- Charisma
Saving Throws
Skills
Carry Slots
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Encounters
- Group Turns
- Round‑Table Turns
- Staggered Turns
- Your Turn
- Move
- Action
- Bonus Action
- Reaction
- Making an Attack
- Unarmed Strike
- Sunder
- Defense
- Cover
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Hit Points & Damage
- Temporary Hit Points
- Massive Damage
- Damage Types
- Max Damage
Other Dangers
- Defeat
- Dramatic Death
- Common Hazards
- Extreme Climates
- Conditions
Downtime
- Downtime Trading
- Downtime Enterprise
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Items
- Goods & Currency
- Material Goods
- Weapons
- Improvised
- Attire
- Shields
- Tools
- Gear
- Attunement
Objects
- Damaging Objects
- Hauling Objects
- Vehicles
- Artillery
NPCs
- Mount
- Cohort
- Stat Blocks
- Vulnerability, Resistance, & Immunity
- Special Senses
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