Military Compendium (Valgora Supplement)

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In the forgotten times, after the great war between Heaven and Hell, Vargach altered Valgora and gave dominion over it to the crafty ape he called man. And to each generation was born a creature of light and a creature of darkness. And great armies clashed by night in the ancient war between good and evil. There was magic then, nobility, and unimaginable cruelty. And so it was until the day that a false sun exploded over Sykuin, and man forever traded away wonder for reason.
Argyle Whitebeard, Lore Keeper
This page is part of the

Valgora
Campaign Setting


Militarycompendiumvalgora.jpg

The people of the peaceful world of Valgora can feel the social climate changing as the prospect of open war fosters on the horizon. The few prepared paramilitaries of the world are excited, while all other countries scramble together to provide themselves with some form of protection from the possibility of battle.

It is in a climate such as this that the common man can find a chance and path to glory. Within the numerous military organizations forming across the globe, an individual can make a name for themselves.

The following information is provided to assist Dungeon Masters running a Valgorian campaign. The information may just become flavor, but should your party find itself involved in war or enlisting, the military could become the central focus of your sessions.

Military Organizations of Valgora[edit]

The countries of Valgora have began to build defense departments and military organizations as fast as possible. Most countries (besides Mollarok) have at bare minimum an army. Coastal regions keep naval forces on hand. The countries with the proper racial citizenship enjoy the benefit of flying forces, while those with different racial makeup enjoy brute ground marine forces. Leaders recruit specialized individuals into off-the-book departments, such as Infiltrators, Trackers, Scouts, and others. Very few countries keep subterranean staff on hand.

Notable Units[edit]

  • Malsvir and Ghikva each have an Allied Army consisting of soldiers based in all member countries and states.
  • Carallion, Yrengia, and Holnstead have each had a military force for quite some time, and as such have the most knowledgeable officers and prepared soldiers. The Talaran Navy is the world's largest by far, and after years of keeping peace in the Talaran docks have at least some familiarity with physical engagements.
  • The Northern Navy out of Blüdfrost are masters at using the perilous sea in their region to sink less-skilled sailors, however it is the intensely loyal Blüdfrost Calvary that has protected the country and won it's peoples hearts and minds.
  • Scryer Securities, used as a policing agency for several years, have leased out their services to other countries.
  • Weinderston has the most comprehensive specialist forces around, with agents skilled in some of the world's oddest crafts. They also have the best trained Urban Deployment Unit.

Joining Up[edit]

Soldier Enlistment[edit]

The easiest and most common method of entry into any service is the common man's enlistment. Some countries have requirements for males of certain age to join for a number of years, while others are all volunteer. Whether by draft or volunteer, becoming an enlisted Private is relatively easy. Through good service and ability an enlisted individual can climb his way through the ranks into more glorifying positions.

Officer Enlistment[edit]

Nobles, Schooled Individuals, and those with the right connections can begin their career by being allowed entrance into a country's Officer Training Program. New officers get small area of commands, most doing basic civilian jobs. A show of wit and leadership skills can make these officers into well-known names and legendary leaders.

Specialist Enlistment[edit]

Some jobs need to be done without the worries of violating international military laws. And as such, Countries need to hire the individuals to do these jobs from outside their already uniformed staff. Trap makers, infiltrators and spies, scouts, subterranean or aquan denizens, all can find themselves being offered high-paying spots in secretive units designed to do deadly jobs.

Military Ranks[edit]

Structure and order are key elements of any military command unit, and the Valgorian forces are very aware of this. Ranks are use to signify a person's ability, social position, pay, and length of service in a particular branch of service.


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Valgorian Military Ranks
Officers
Navies Armies & Infantry Specialist Forces
War Lord War Chief War Marshal
Admiral Field Marshal Lt. Marshal
Commodore Brigadier Wing Commodore
Captain Colonel Group Captain
Commander Lt. Colonel Wing Commander
Lt. Commander Major Squadron Leader
Lieutenant Captain Operations Lieutenant
Sub-Lieutenant Lieutenant Operations Officer
Soldiers
Warrant Officer Sergeant Major Warrant Officer
Petty Officer Staff Sergeant Sergeant
Private First Class Sergeant Corporal
Private Private Specialist
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