About the Valgora Project (Valgora Supplement)

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—Knett-Knu, Kennet & Ko. Manager
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Valgora
Campaign Setting


Valgora[edit]

Valgora was originally created as a test of a player's ability to not meta-game. The world is actually Earth, thousands of years in the future (though unlike most Future-setting games it keeps a medieval feel), and as such player characters have a chance to stumble upon remnants of our society. When a player character runs into a ruin that looks strangely like the Eiffel Tower, the player must learn how to play as if his character knew nothing of the tower. However, the world grew much beyond this limited concept into a full blown setting and can be used as such.

Another aspect of Valgora is that it is, for lack of a better description, a "generic medieval fantasy setting". As such, it is very easy to incorporate anything into or from Valgora.

Project Goals[edit]

The goals of this world are:

  • Collaboratively create a fully-developed, vibrant and living world.
  • Add elements to this world that spur the creativity of others.
  • Apply new world ideas to existing creations, giving them new life and new interpretations.
  • Create a fun world that DMs want to use and players want to play in.
  • Create a world that is easy for anyone to add onto.


Incorporating Copyrighted and Trademarked Material[edit]

For legal reasons, we can not incorporate copyrighted or trademark material into Valgora's pages on D&Dwiki.

We can incorporate Open Game Content. Those pages will be marked as Open Game Content and locked once they are posted. Open Game Content may contain non-open material, such as names, locations, and trademarked material. We believe that the license section of a published OGL work gives us sufficient editorial rights to remove these restricted items from this content or to alter these items to avoid infringement. We also believe that we have sufficient rights to alter this material to match the most recent d20 rules set.

Using Valgorian Material[edit]

In your own campaign, where it makes sense, you should certainly use or adapt Valgora material. There is no "right" way to implement a Valgora setting game.



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Valgora Navigation
Valgora Campaign Settingv
Valgoravlogo.png Player's Handbook Races, Magic, Equipment, Military, Law & Honor, Waste Walker's Handbook, Seafarer's Handbook, Planewalker's Handbook
World Reference History, Ghikva, Malsvir, Talara, Notable Dungeons, Notable Towns & Cities, Notable Spans of Wilderness, Cosmology, Organizations, NPCs, Deities, Distant Past
Dungeon Master's Guide Monsters, Adventures, Cartography, Unearthed Arcana
D&DWiki Project: Adding to Valgora, About, Things to Do
In the forgotten times, after the great war between Heaven and Hell, Vargach altered Valgora and gave dominion over it to the crafty ape he called man. And to each generation was born a creature of light and a creature of darkness. And great armies clashed by night in the ancient war between good and evil. There was magic then, nobility, and unimaginable cruelty. And so it was until the day that a false sun exploded over Sykuin, and man forever traded away wonder for reason.
Argyle Whitebeard, Lore Keeper
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