Tome of Magic (Valgora Supplement)

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In the forgotten times, after the great war between Heaven and Hell, Vargach altered Valgora and gave dominion over it to the crafty ape he called man. And to each generation was born a creature of light and a creature of darkness. And great armies clashed by night in the ancient war between good and evil. There was magic then, nobility, and unimaginable cruelty. And so it was until the day that a false sun exploded over Sykuin, and man forever traded away wonder for reason.
Argyle Whitebeard, Lore Keeper
This page is part of the

Valgora
Campaign Setting


Tomeofmagicvalgora.jpg

Mighty mages and respected wizards the world over have learned to bend the arcane to their will. Player characters traveling through the lands should be weary of such sorcerers, and some should learn to wield the power them self.

Valgora Specific Spells[edit]

Brimir's Bite
Imbues the target with qualities like that of the King of the Lycanthropes
Frostfrail Haze
A spell mastered by the great northerners to use the climate to their advantage
Grendale's Breath
A blast of fire called forth from the powers of the Fire-God Grendale

Standard Spells[edit]

For a listing of standard spells a player may wish to call upon, click here. Please keep in mind that some of these may be unknown to your Dungeon Master, and you should seek his approval on any spell in your arsenal.



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How many caskets do we have? Because we're going to need three more, no matter how this turns out.
—Rygar Bronzesteel, Dwarven Fighter