Grappled (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
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Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

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Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses


Grappled


While you have the Grappled condition:

  • Your speed becomes 0 and can't change.
  • You have disadvantage on attack rolls targeting anything but the grappler.
  • You are unaffected by the Help action.
  • If the grappler moves, you are moved with it. The grappler is Slowed while moving unless it is at least one size category larger than you.
  • At the end of each of your turns, make your choice of a Grit or Reflex save. This save is made against the grappler's Strength mark, unless another mark is specified. On a success, you break free and this condition ends on you.
  • You also break free if the grappler is Shoved, Disarmed, or Incapacitated.


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