Fragile Terrain (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Fragile terrain is a common hazard. It includes crumbling floors or thin ice that can only support a creature’s weight momentarily.

  • If a creature uses any action on fragile terrain, or ends its turn there, the terrain crumbles away and the creature falls through, destroying a 5-foot square of the terrain directly underneath it. A creature can finish its action just before the floor gives away.
  • A Large or larger creature instead falls through fragile terrain as soon as it enters the space, and destroys a proportionally larger square: 10 feet for Large, 15 feet for Huge, and so on.
  • A Tiny creature instead doesn't fall through at all.
  • Any damage to a 5-foot square of fragile terrain, except psychic damage, destroys the square. Fragile terrain has 5 AC.
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