Hit Points (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check
Saving Throw

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Willpower

Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire & Defense
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

What even are hit points?
In this game, the damage characters and creatures take in an encounter is very easily recovered. You restore half or more of your hit points just by taking a break. Tenacity, rather than hit points, is the greater measure of how much combat the party can push through. Hit points are meant to represent stamina more than actual bodily injury, but your narrator might spin creatures in this world as having rapid regenerative abilities.

Hit points (hp) portray how much damage you can sustain before succumbing to injuries or defeat. Creatures with more hit points can sustain more damage and are more difficult to defeat. Those with fewer hit points are more fragile.

Your maximum hit points are detailed during character creation, and increase with your protag's level. The maximum hit points for any NPC is included in its stat block.

A creature's current hit points (usually just called hit points) can by any number from the creature's hit point maximum down to 0. This number can change frequently as a creature takes damage or receives healing.

Optional Rule: Counting Damage
Instead of subtracting damage from your hit points, whenever you take damage you can add it to a sum of all the damage you've taken. When your damage sum equals your hit points, you suffer the effects of "at 0 hit points."

When you finish downtime or camping, your damage sum goes back to 0. Any effect that restores your hit points instead reduces your damage sum by an equal amount.

Damage

When an attack, harmful spell, or other effect damages a creature, the damage is represented with a numerical value and a damage type.

Damage Rolls. Often there is a damage roll associated with this, such as 1d6 poison damage. In such a case you roll the listed damage dice, and the result is the amount lost by the hit points.

Losing Hit Points. When a creature takes damage, like from an attack or a harmful spell, that damage number is subtracted from its hit points. In this example, taking 3 poison damage would usually mean losing 3 hit points. Damage resistance and other effects will sometimes increase or decrease the amount of hit points lost. The loss of hit points has no direct effect on a creature's abilities until the creature's hit points drop to 0, as detailed below.

Restoring Hit Points. Breaks, camping, spells, healing potions, and many other effects can restore hit points. When any creature regains hit points, the hp regained are added to its current hp, up to but not exceeding its maximum hit points.

Unconscious Allies
Only the cruelest of monsters will continue to attack you after you've fallen Unconscious. Even simple-minded beasts consider it more important to focus on active threats than on one who has already been put down.

Similarly, it's not always wise to focus on reviving an Unconscious ally immediately, as this could risk the ally to taking more grievous injuries by losing even more Tenacity.

0 Hit Points

When you drop to 0 hit points, you lose 1 Tenacity, and you fall Unconscious until you regain at least 1 hit point. Your hit points can't be reduced below 0.

While you remain at 0 hit points, each time you would take any amount of damage instead of losing hit points you lose 1 more Tenacity. If you are ever forced to lose Tenacity when you have none remaining, you are defeated.

When an NPC drops to 0 hit points, they lose the will to fight. What this means is up to the creature, the circumstances, and the narrator—whether knocked Unconscious, killed, or convinced to surrender. If you are the one to reduce a creature to 0 hit points, you can choose to not kill it.

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