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3.5e Skill Feats
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These feats enhance skills.
General
Feat | Prerequisite | Summary |
---|---|---|
Bookworm | You seem to have a knack for locating information needed when performing research | |
Cross-Class Learning | Two selected skills become class skills for all your classes. | |
Flashes of Brilliance | You are brilliant but erratic with a specific skill. | |
Improved Synergy | 10 ranks in any single skill | You're good at combining your skills for greater effect. |
Let Me Try | Gain a +3 circumstance bonus on a skill after someone fails. | |
Life-Learned | 1st level only. | You draw your skills from your experiences. |
Natural Skill | 1st level only. | You have a natural knack for picking up new abilities. You gain 2 extra skill point per level. This ability stacks with a human's racial ability, giving them a total of three free skill points per level. |
Practice Makes Perfect | You are better at skills when you take your time. | |
Sense of Maturity | Middle Age | You have learned as you matured. |
Skill Mastery | Skill Focus and 5 ranks in the focused skill. | You have mastered the basics of a skill, and can move on to the advanced parts. |
Skilled Multiclass | Multiclassed character | You treat the class skills of all of your classes as class skills when you gain a new level. |
Specialist | You are an expert in a limited field of skills. | |
Altered Form Familiarity | Alternate Form ability | You have spent enough time in your Alternate form(s) that you have become as accustomed to it/them as you have your monstrous form. |
Multitasker | Two skills with 4 skill ranks | You are adept at using your skills for a myriad of tasks |
Naturally Skilled | Non-Human Race, Intelligence less than 9. | When you're focused, you're able to set your mind to learning something, even though you aren't all that bright! |
Additonal Skill Training | Must have a minimum of 9 in desired skill's key ability | You have received training in one skill which is not usual for your class, and you seem to be good at it. |
Parcour II | Dex 15, Climb 15 ranks, Jump 15 ranks, Tumble 15 ranks | After some practice, you have learned to use your abilities to some advantage. |
Calm Skill | Skill Focus in selected skill, 12 ranks in selected skill. | You have used this skill so many times that it is second nature to you. |
Man Hunter | Knowledge (geography) 6 Ranks. | |
Intellectual Skill | Int 14 | You are not constrained by limits to which others must abide. |
Medicinal Mastermind | Heal, 7 ranks | You are so practiced in the ways of medicine, you can offer immediate recovery to small injuries. |
Iaijutsu Master | 10 Ranks in Iaijutsu Focus Skill | An Iaijutsu Master has learned to use their Iaijutsu Focus Skill without having to have their opponent Flat-Footed. |
Iaijutsu Growth | Iaijutsu Focus Skill | Iaijutsu users have grown past their limits on power. |
Iaijutsu Speed | Iaijutsu Focus Skill | You now add your Dex Mod as a competence bonus to your Iaijutsu Focus Skill. |
Skill Master | At least 15 skills with 5 or more ranks in them, level 9 | You have trained to become a master of the skills you know, learning to excel in those areas. |
Medicine | None | You have been trained as a physician. |
Agriculture | None | You are a farmer. |
Guitar Hero | None | You are good at the guitar. |
Astrogator | None | You know how to navigate wildspace. |
Cometeer | You are a crewman of a Spelljammer ship. |
Appraise
Feat | Prerequisite | Summary |
---|---|---|
Artisan | Any Craft skill 4 ranks. | Your apprenticeship to an artisan has made you more capable in your craft. |
Balance
Feat | Prerequisite | Summary |
---|---|---|
Accelerated Balancing | Balance 4 ranks, Dex 13 | You are adept at moving quickly while balancing. |
Athletic Drill | Wis 13, Combat Focus | You trained especially athletic maneuvers with your combat forms. |
Rope Climber | Dex 13 | You are as comfortable climbing ropes and rigging as you are walking on the ground. |
Parcour III | Dex 20, Climb, Jump, Tumble, and Balance 25 ranks Parcour I, Parcour II | You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings. |
Accurate Assessment | None | You can accurately judge how good someone is at something. |
Animate Wall | You can make your wall spells move. | |
Aquatic Leaping Attack | Swim Speed 30’, Base attack bonus +3 | You can propel yourself from the water and strike your foes. |
Bluff
Feat | Prerequisite | Summary |
---|---|---|
Bootlicker | Charisma 13 | With sweet words you can trick people into liking you. |
Practiced Feint | Bluff 4 ranks, Sense Motive 4 ranks | You can make and sense feints with increased skill. |
Seduction | You are good at using your sexual charms. | |
Smooth Talker | Cha 13 | You have a natural talent for the con, able to convince "marks" from all walks of life. |
Use Prejudice | You can use people’s prejudices against them. | |
Look Harmless | Bluff 4 ranks | You have a knack for looking harmless, enabling you to avoid unwanted attention and potentially surprise your enemies. |
Aggressive Feint | Improved Feint, Intimidate +4 Ranks, BAB +3 | Use Intimidation during a Feint |
Actor | By applying your skills of deception, you become a more capable actor | |
Personal Technique | Combat Expertise, Improved Feint | Your ability to feint is hard to predict and more about mobility than personal. |
Haunting Appearance | Bluff, Diplomacy, or Intimidate (8 ranks) | You have become something so different — impossibly beautiful, subtly terrifying, or flat-out alien — that the sight of your face leaves people stammering and unable to act like themselves. You might want to consider a mask. |
Climb
Feat | Prerequisite | Summary |
---|---|---|
Accelerated Climbing | Climb 4 ranks, Dex 13 | You are adept at moving quickly while climbing. |
Agile Climber | Dex 13 | You are not as vulnerable to attack while climbing. |
Natural Climber | Climb 25 ranks | You have achieved a skill at mountaineering that you could challenge a chamois. |
Rope Climber | Dex 13 | You are as comfortable climbing ropes and rigging as you are walking on the ground. |
Parcour III | Dex 20, Climb, Jump, Tumble, and Balance 25 ranks Parcour I, Parcour II | You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings. |
Concentration
Feat | Prerequisite | Summary |
---|---|---|
Concentration Mastery | Dodge, Concentration 8 ranks | You can maintain your concentration even under stress or amidst distraction. |
Concentration Spell | You can extend the duration of your spells through concentration. | |
Master Battlecaster | Combat Casting, Base attack bonus +6, Concentration 8 ranks, Ability to cast second level spells | You have mastered the ability to combine magic and war-skill on the battlefield. |
Mindless Effort | Spellcasting-related ability score of 13, Concentration 10 ranks | You can continue to maintain a concentration spell for a limited time without concentrating on it. |
Routine Combat Casting | Combat Casting, Base attack bonus +4 | You are able to maintain your concentration even when threatened in combat. |
Stable Spell | You need not concentrate to maintain spells. |
Craft
Feat | Prerequisite | Summary |
---|---|---|
Apothecary | None | You have extensive knowledge of poisons and how to distill and manufacture them. |
Cannibalize Item | Any Item Creation Feat that can create an item of the type you chose | Choose either arcane, divine or psionic. You can draw the energies from an item of that type to offset the XP cost of creating a new item of the same general type. |
Craftsman | 5 ranks in any two Craft skills | You have a greater understanding on how to create things |
Great Alchemist | You have a knack for alchemy. | |
Handy | You don’t depend on book-smarts when fixing things, making things, or dismantling things. | |
Master Alchemist | 5th level caster, Great Alchemist, Skill Focus (Craft (Alchemy)) | You have mastered your ability to craft alchemy items. |
Master Artisan | Craft (of the specific type chosen with the feat) 8 ranks or higher | You can make items faster using the Craft skill. |
Trap Mastery | Trapfinding, Craft (trapmaking) 8 ranks | As a veteran of the dungeoneering trade you have a wealth of experience with traps. |
Wizard's Grace | Int 13, ability to cast 1st level arcane spells. | The tricky hand gestures that are an integral part of your spellcasting have helped you to improve other skills. |
Artisan | Any Craft skill 4 ranks. | Your apprenticeship to an artisan has made you more capable in your craft. |
Locksmith | You are adept at making and defeating locks. | |
Device Knowledge | You know your way with all things mechanical. | |
Versatile Crafter | 5 ranks in any Craft skill, Skill Focus in that Craft skill. | You have become skilled in seeing and using similarities among different Crafts. |
Swift Craftsman | You must have 5 ranks in 5 different craft skills. Intelligence 17 | Your devotion to your craft has advanced your speed when crafting. |
Improved Swift Craftsman | Swift Craftsman | You can craft even faster but at the expense of xp |
Superior Craftsman | Swift Craftsman, Improved Swift Craftsman | Your life's dedication to crafting has reached its pinnacle. |
Decipher Script
Feat | Prerequisite | Summary |
---|
Diplomacy
Feat | Prerequisite | Summary |
---|---|---|
Frontline Diplomat | Favored Enemy | You are a veteran of the border wars, but you also serve in times when a truce must be struck. |
Seduction | You are good at using your sexual charms. | |
Smooth Talker | Cha 13 | You have a natural talent for the con, able to convince "marks" from all walks of life. |
Haunting Appearance | Bluff, Diplomacy, or Intimidate (8 ranks) | You have become something so different — impossibly beautiful, subtly terrifying, or flat-out alien — that the sight of your face leaves people stammering and unable to act like themselves. You might want to consider a mask. |
Disable Device
Feat | Prerequisite | Summary |
---|---|---|
Handy | You don’t depend on book-smarts when fixing things, making things, or dismantling things. | |
Mechanically Inclined | Int 13, Dex 13, Disable Device 4 ranks | You can figure out how things work and how to fix them. If you don't have the correct item at hand to fix a machine or an item, you can use something similar to provide a temporary fix. |
Device Knowledge | You know your way with all things mechanical. |
Disguise
Feat | Prerequisite | Summary |
---|---|---|
Improved Disguise | Cha 13, Disguise 4 ranks | You can create a disguise very quickly. |
Use Prejudice | You can use people’s prejudices against them. | |
Actor | By applying your skills of deception, you become a more capable actor | |
Aura Chameleon | Cha 13, Disguise 5 ranks, Bluff 5 ranks, Use Magic Device 5 ranks | You may fool divination spells, or powers, in the same way as you can deceive magic items. |
Escape Artist
Feat | Prerequisite | Summary |
---|
Forgery
Feat | Prerequisite | Summary |
---|---|---|
Forger | You are an accomplished forger. | |
Handy | You don’t depend on book-smarts when fixing things, making things, or dismantling things. | |
Criminal | Any non-lawful alignment | You are practiced in the arts of petty crime. |
Gather Information
Feat | Prerequisite | Summary |
---|---|---|
Good Listener | Gather Information 4 ranks, Cha 13 | You are easy to talk to, and so can gather information quickly. |
Port Savvy | You know all the ins and outs of life in the seedy ports of call that sailors use as stopover points in their journeys. | |
Spy | 5 ranks Hide, 5 ranks Move Silently.
|
You gain information through stealth rather than talking. |
Handle Animal
Feat | Prerequisite | Summary |
---|---|---|
Animal Feat Training | Handle Animal 4 ranks, target animal is trained for war (Handle Animal tricks attack and down, or any package that contains those abilities). | Teach your animal lethal tricks. |
Animal Ken | Handle Animal 4 ranks, Cha 13 | You have an innate ability to handle animals. |
Critter Care | Handle Animal 4 ranks, Heal 2 ranks | You learn to care for the animals that you handle. |
Natural Rider | Handle Animal 4 ranks, Ride 4 Ranks | You have a natural understanding of animals and can coax the best out of them. |
Raise Poisonous Creature | Handle Animal 5 ranks | You know how to change a poisonous creature’s diet in order to make it deadlier. |
Shared Enemy | Favored Enemy class feature. You have an animal trained for war. (The animal knows the Handle Animal tricks attack and down). | Your animals are better against your enemies. |
Tame Wild Animal | Skill Focus (Handle Animal), Handle Animal 4 ranks. | You can tame the wildest of beasts. |
Wondrous Pet | Handle Animal 1 rank | You gain an exceptional animal companion that is devoted to you. |
Heal
Feat | Prerequisite | Summary |
---|---|---|
Barber-Surgeon | 5 ranks Profession (barber) | Your training as a barber includes various medical techniques. |
Black Medicine | Nongood alignment, Heal 5 ranks | |
Expert Healing | Heal 6 ranks | You can use a healing kit to heal damage. |
Physician | Heal Skill 4 ranks. | You have great skill at helping others recover from their wounds. |
Arcane Surgeon | 1 level in an arcane spellcaster class. | Your studies of the magical world have given you knowledge of medicinal practices. |
Hide
Feat | Prerequisite | Summary |
---|---|---|
Camouflage | Hide 1 rank | You have mastered the art of concealing objects and other creatures. |
Spy | 5 ranks Hide, 5 ranks Move Silently.
|
You gain information through stealth rather than talking. |
Intimidate
Feat | Prerequisite | Summary |
---|---|---|
Combat Intimidation | Intimidate 4 ranks, Cha 13 | You are capable of intimidating others more easily in combat. |
Frontline Diplomat | Favored Enemy | You are a veteran of the border wars, but you also serve in times when a truce must be struck. |
Improved Demoralize | You know how to make your opponents freeze in fear. | |
Notorious | You are well known as a dangerous cutthroat not to be trifled with. | |
Use Prejudice | You can use people’s prejudices against them. | |
Forceful Intimidation | 10 skill ranks in Intimidate | Due to being brutish in nature, you have learned how to make others cower by having a larger muscle mass. |
Haunting Appearance | Bluff, Diplomacy, or Intimidate (8 ranks) | You have become something so different — impossibly beautiful, subtly terrifying, or flat-out alien — that the sight of your face leaves people stammering and unable to act like themselves. You might want to consider a mask. |
Jump
Feat | Prerequisite | Summary |
---|---|---|
Astonishing Leap | Jump 4 ranks, Skill Focus (Jump), base attack bonus +6 | |
Pole Vaulting | Str 13, Dex 13 | You can use a pole or pole weapon to enhance your jumps. |
Way of the Hare | Base attack bonus +1, Dex 13, Jump 1 rank | You have mastered the art of the leaping attack. |
Acrobatic Combat | Mobility, Jump 10, Dex 15+ | The use of acrobatics and jumping to always be on the move to avoid attacks. |
Parcour I | Dex 13, Jump 5 rank, Tumble 5 rank | Through little training, you have learned to make your way through urban areas more quickly. |
Parcour III | Dex 20, Climb, Jump, Tumble, and Balance 25 ranks Parcour I, Parcour II | You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings. |
Knowledge
Feat | Prerequisite | Summary |
---|---|---|
Knowledge Focus | Int 13 | You just seem to remember a bit more small detail about a given topic than the next fellow. |
Magic Dealer | Knowledge (arcana) 1 rank | For a wizard, you show an unusual talent for business. |
Monster Ecologist | Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Nature), Knowledge (Religion), Knowledge (The planes) 1 rank each | You are an expert on dangerous creatures, and you have a broad base of knowledge about them. |
Sage | 5 ranks in any 2 Knowledge skills | You have a better ability to remember information. |
Woodscraft | Your hunches and guesses tend to be more accurate about the world around you. | |
Applied Scholastics | A least 15 total ranks in 3 or more Knowledge skills | Your scholarly knowledge is helpful in nearly every situation. |
Trained Memory | Int 15+, at least 8 total ranks in Knowledge skill(s). | You have the incredible memory of a preliterate scholar. |
Deckard's Polyscience | Skill Focus for any two knowledge skills, At least 5 ranks in at least 4 different knowledge skills, See Special below | Through your studies you have learned the general basis of all knowledge. |
Avatar of Learning (3.5e Epic Feat) | Wis 19 |
Listen
Feat | Prerequisite | Summary |
---|---|---|
Guard Training | You've spent countless days and nights on guard duty and know how to notice when somebody is sneaking around. | |
Watchman | Through practice, training and experience, you are more alert and aware. | |
Skyclad | Knowledge (Arcana) 2 ranks. | A character with this feat gains certain advantages when in a state of ritual nudity or near-nudity. |
Quick Reconnoiter | Listen 5 ranks, Spot 5 ranks. | You can learn a lot of information from just a quick scan of an area or object. |
Move Silently
Feat | Prerequisite | Summary |
---|---|---|
Spy | 5 ranks Hide, 5 ranks Move Silently.
|
You gain information through stealth rather than talking. |
Open Lock
Feat | Prerequisite | Summary |
---|---|---|
Improved Lockpicking | Open Lock 4 ranks, Dex 13 | You are capable of opening locks rather quickly. |
Manual Technique | You reason out locks, knots and slights of hand. | |
Criminal | Any non-lawful alignment | You are practiced in the arts of petty crime. |
Locksmith | You are adept at making and defeating locks. |
Perform
Feat | Prerequisite | Summary |
---|---|---|
Arcane Cantata | Bardic music, Perform 5 ranks | You can boost the power of your spells with the sound of music. |
Lord of the Dance | Must have been exposed to irresistible dance spell | The urge to dance lingers on you. |
Mimicry | Perform (Comedy) 1 rank | You can replicate almost any natural sound you have ever heard |
Minstrel | Cha 13, Perform 4 ranks, bardic music | Your music never fails with the ladies. |
Ventriloquism | Perform (comedy) 1 rank | You have learned to throw your voice, making it appear to come from someplace else. |
Wizard's Grace | Int 13, ability to cast 1st level arcane spells. | The tricky hand gestures that are an integral part of your spellcasting have helped you to improve other skills. |
Song of Overwhelming Valor | Bardic Music, Perform ranks 5, Knowledge (History) ranks 3 | Even when all hope seems lost, facing overwhelming odds, your music can summon the deep wells of pride and valor in your allies, giving them the courage to fight on, and fight harder still. |
Dancing Bard | Perform (dance) 4 ranks, Dex 13, Cha 13, Inspire Courage | Allows a Bard to use Perform (dance) for Bardic Music |
Dancer of Music | Perform (dance) 9 ranks, Dance class ability. | Allows Bard levels to stack with Dancer levels for Bardic Dance. |
Actor | By applying your skills of deception, you become a more capable actor | |
Dancing Dodge | 15 Dex or Cha | You can dance your way around your opponents attacks. |
Dragon's Inspiration | Bardic music, Perform 20 ranks, dragonblood subtype | You can boost the power of your spells with the sound of music. |
Spellsong | Bardic Music, Concentration 5 ranks, Perform 5 ranks, Knowledge (Arcane) ranks 5, Spellcraft 5 ranks*, Bard effective CL 2/ 7/ 12/ 17 | Through your arcane knowledge you chant the weave into your song. |
Profession
Feat | Prerequisite | Summary |
---|---|---|
Barber-Surgeon | 5 ranks Profession (barber) | Your training as a barber includes various medical techniques. |
Great Alchemist | You have a knack for alchemy. | |
Professional | 5 ranks in any 2 Profession skills | You can earn a living performing services better than others. |
Sea Dog | You have a knack for endeavors relating to sea travel. | |
Artisan | Any Craft skill 4 ranks. | Your apprenticeship to an artisan has made you more capable in your craft. |
Ride
Feat | Prerequisite | Summary |
---|---|---|
Improved Mounted Combat | Mounted Combat, Ride 1 rank | You may evade more than one attack to your mount in a round. |
Mounted Dodge | Wild Rider, Mounted Combat, Ride skill | You may avoid attacks to yourself or your mount. |
Natural Rider | Handle Animal 4 ranks, Ride 4 Ranks | You have a natural understanding of animals and can coax the best out of them. |
Wild Rider | Ride 1 rank | You can ride anything, in any fashion |
Search
Feat | Prerequisite | Summary |
---|---|---|
Contact Other Plane | ||
Guard Training | You've spent countless days and nights on guard duty and know how to notice when somebody is sneaking around. | |
Improved Search | Search 4 ranks, Int 13 | You are capable of searching an area quickly. |
Intuitive | You use intuition where others use logic. | |
Observant | You can rely on you native attention to detail. | |
Scrounging | Wis 13. | You gain the skill of finding random objects that suit your purpose. |
Trap Mastery | Trapfinding, Craft (trapmaking) 8 ranks | As a veteran of the dungeoneering trade you have a wealth of experience with traps. |
Detect Poison | You are a student of poisons and how they are used. |
Sense Motive
Feat | Prerequisite | Summary |
---|---|---|
Perceptive Duelist | You are well-trained in the art of the Iaijutsu Duel. | |
Practiced Feint | Bluff 4 ranks, Sense Motive 4 ranks | You can make and sense feints with increased skill. |
Smooth Talker | Cha 13 | You have a natural talent for the con, able to convince "marks" from all walks of life. |
Discerning (D20 Modern Feat) |
Sleight of Hand
Feat | Prerequisite | Summary |
---|---|---|
Fake Spell | Sleight of Hand 1 rank | You can mimic the casting of spells |
Improved Sleight Of Hand | Sleight of Hand 4 ranks, Dex 13 | You are capable of performing sleight of hand tricks more easily than most. |
Manual Technique | You reason out locks, knots and slights of hand. | |
Wizard's Grace | Int 13, ability to cast 1st level arcane spells. | The tricky hand gestures that are an integral part of your spellcasting have helped you to improve other skills. |
Criminal | Any non-lawful alignment | You are practiced in the arts of petty crime. |
Mug | Dex 15, Sleight of Hand (8 Ranks), Deft Hands | You are able to preform a slight of hand action while attacking. |
Speak Language
Feat | Prerequisite | Summary |
---|---|---|
Linguistic Savant | You are talented at learning languages. |
Spellcraft
Feat | Prerequisite | Summary |
---|---|---|
Intuitive | You use intuition where others use logic. | |
Sense Magic | Spellcraft 1 rank | You have a highly developed sensitivity to magic |
Spot
Feat | Prerequisite | Summary |
---|---|---|
Farsight | Your penalties due to range are halved. | |
Guard Training | You've spent countless days and nights on guard duty and know how to notice when somebody is sneaking around. | |
Observant | You can rely on you native attention to detail. | |
Trap Mastery | Trapfinding, Craft (trapmaking) 8 ranks | As a veteran of the dungeoneering trade you have a wealth of experience with traps. |
Watchman | Through practice, training and experience, you are more alert and aware. | |
Skyclad | Knowledge (Arcana) 2 ranks. | A character with this feat gains certain advantages when in a state of ritual nudity or near-nudity. |
Quick Reconnoiter | Listen 5 ranks, Spot 5 ranks. | You can learn a lot of information from just a quick scan of an area or object. |
Survival
Feat | Prerequisite | Summary |
---|---|---|
Mighty Hunter | Survival 4 ranks | You are particularly skilled at hunting. |
Survival Instinct | Animal Companion, Survival 12 ranks | Living in the wilderness has sharpened your will to survive. |
Woodscraft | Your hunches and guesses tend to be more accurate about the world around you. |
Swim
Feat | Prerequisite | Summary |
---|---|---|
Aqua Adrenaline, Greater | Gemini Dancer, Greater Gemini Dance, BAB +3, Swim 6 ranks | You live for the deep |
Aqua Adrenaline, Improved | Improved Gemini Dance, Gemini Dancer, BAB +3, Swim 6 ranks | You live for the deep |
Aqua Adrenaline, Lesser | Gemini Dance, BAB +3, Swim 6 ranks | You live for the deep |
Child of the Sea | You have inherited the affinity for the sea of an ancestor (perhaps an aquatic elf). | |
Skipper | You have gained some experience on the planks of a ship. | |
Natural Swimmer | Swim 10 ranks. | You have achieved such skill at swimming that you could challenge a dolphin. |
Tumble
Feat | Prerequisite | Summary |
---|---|---|
Acrobatic Attack | Dex 13, Acrobatic, Tumble 8 ranks. | You can use acrobatic maneuvers to get around an opponent's defenses. |
Acrobatic Charge | Dodge, Mobility, Tumble 1 rank, Base attack bonus +3 | Your unexpected attacks have great effect. |
Acrobatic Strike | Dex 13, Tumble 4 ranks | You may use your acrobatic skill to catch your enemy off guard. |
Athletic Drill | Wis 13, Combat Focus | You trained especially athletic maneuvers with your combat forms. |
Avoidance | Dex 15, Base attack bonus +6, Tumble 8 ranks, Dodge, Combat Expertise, Mobility, Spring Attack | You do not provoke attacks of opportunity moving past opponents. |
Giant Dodger | Dex 13, Dodge, Escape Artist 1 rank, Tumble 1 rank. | You know how to use an enemy's size against them. |
Parcour I | Dex 13, Jump 5 rank, Tumble 5 rank | Through little training, you have learned to make your way through urban areas more quickly. |
Parcour III | Dex 20, Climb, Jump, Tumble, and Balance 25 ranks Parcour I, Parcour II | You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings. |
Use Magic Device
Feat | Prerequisite | Summary |
---|---|---|
Magic Device Training | Spellcraft 1 rank, Use Magic Device 1 rank | You trigger magic devices with ease. |
Push Magic Device | Use Magic Device 4 ranks, Cha 13 or better | You temporarily increase the effectiveness of the items that you use. |
Aura Chameleon | Cha 13, Disguise 5 ranks, Bluff 5 ranks, Use Magic Device 5 ranks | You may fool divination spells, or powers, in the same way as you can deceive magic items. |
Use Rope
Feat | Prerequisite | Summary |
---|---|---|
Manual Technique | You reason out locks, knots and slights of hand. | |
Sea Dog | You have a knack for endeavors relating to sea travel. |
Psionic
Autohypnosis
Feat | Prerequisite | Summary |
---|---|---|
Mental Savant | Ability to manifest 1st level powers, Int/Cha 13, Autohypnosis 4 ranks. | You can make one power harder to counter. |
Control Shape
Feat | Prerequisite | Summary |
---|
Psicraft
Feat | Prerequisite | Summary |
---|---|---|
Third Eye | Wis 13 | You have a psionic third eye that enables you to pierce illusions and identify psionic powers and effects. |
Use Psionic Device
Feat | Prerequisite | Summary |
---|