Raise Poisonous Creature (3.5e Feat)

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This material is published under the OGL 1.0a.

Raise Poisonous Creature [General]

You know how to change a poisonous creature’s diet in order to make it deadlier.
Prerequisite: Handle Animal 5 ranks
Benefit: You can increase the toxicity of an animal, vermin or magical beast that has a poison special attack. This is done in the same way as using Handle Animal to train the creature for a purpose (although such a creature can be trained for a specific purpose thereafter without losing the benefits of this training). You must spend 4 weeks of intensive feeding and care for a single creature. You must spend half this time (at the rate of 3 hours per day per animal being handled) working toward completion of the task before you attempt a DC 20 Handle Animal check. If the check fails, your attempt fails and you need not complete the training. If the check succeeds, you must invest the remainder of the time to complete the training. If the time is interrupted or the task is not followed through to completion, the attempt automatically fails. If successful, the DC of any poison produced by the creature is increased by 2 thereafter.
Special: The creature’s poison will continue to remain deadlier than normal without further care after successful training, as it thereafter naturally seeks out food that ensures this.
Author: Jerry M. Chaney II © Jerry M. Chaney II 2002   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
3.40 3.60 3.20 3.40 3.20 3.60

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