Black Medicine (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Author: pmurray

Black Medicine [General]

Prerequisite: Nongood alignment, Heal 5 ranks
Benefit: As a standard action, the character may make a DC 15 Heal check on a single adjacent humanoid melee opponent. If the check is successful, then their next hit is automatically a critical fumble. A character with Black Medicine may attempt a DC 35 Heal check instead of a to-hit roll for their critical confirmation roll. The character may attempt a DC 10 Heal check to perform a coup-de-gras as a standard action rather than a full-round action.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral

Home of user-generated,
homebrew pages!


Advertisements: