Hyrule (Hyrule Supplement)/Faron Province

From D&D Wiki

< Hyrule (Hyrule Supplement)
Revision as of 06:59, 10 June 2018 by Guy (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Exotic Races
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe, demon
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.


Also known as the forest province, Faron is dense with numerous trees and other plant life. The density of the flora is exceeded by the Great Hyrule Forest.

Castor Wilds[edit]

To the southwest, bordering the mountain range that separates Faron from the Gerudo Province, lies an endless expanse of marshlands and swamps collectively referred to as Castor Wilds—or simply the Great Swamp. With the exception of sparse deku scrubs, few civilized creatures ever enter this untamed wilderness anymore. It become overrun with all variety of monsters from ropes to lizalfos. Ruins stand of an ancient people, however. There are yet traces of the race of hylians known as the Wind Tribe, who centuries ago ascended to dwell within the Cloud Tops high in the sky.

Faron Woods[edit]

Forests span most of the province in endless tangling masses sparse with paths or roads. This collective wilderness is often referred to simply as Faron Woods. Although large settlements of deku scrubs are rare in Hyrule, more of them originate from sparse families in these woods than anywhere else on the continent.

Lake Floria[edit]

It is a large underground lake located south of Faron Woods, it has a large waterfall located towards the back.

Ordon Village[edit]

A village comprised entirely of hylian farmers and ranchers, the numerous goods produced by this modest settlement are ported all across Hyrule—from Kakariko Village to Gerudo Town. This humble town sits cozily among woodlands and prairies, lending little for one to believe its as prosperous and influential as it is.

Temple of Time[edit]

The sacred Temple of Time is said to be the oldest structure in all of Hyrule, predating even Hyrule Castle Town and Goron City. Its stone walls are covered with the vines of Faron Woods, but it stands strong even today. According to legend, those who prove themselves can use this temple as a portal to the distant past or the far future. Regardless of whether or not this is true, the famous "Gate of Time" at the temple's center seals a chamber that—supposedly—no force of might or magic has ever been able to penetrate. Many sages make pilgrimages to this remote location, but few if any entities permanently dwell nearby or within.



Back to Main Page5e HomebrewCampaign SettingsHyrule

Home of user-generated,
homebrew pages!


Advertisements: