Rope (5e Creature)
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Tiny beast, unaligned
Armor Class 14
Senses darkvision 60 ft., passive Perception 10
Charge. If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 3 (1d6) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage.
A rope appears similar to a normal serpent, albeit usually of a green, gray, or brown-yellow color, and with eyes that faintly glow yellow or red. It relies heavily on sight compared to most snakes. When it spies potential prey, a rope is known to dart at it at eerily high speed even from a great distance, and leap upon it with a venomous bite.
Unlike most snakes, ropes will often hunt in small groups of about two to dozen. Together, their poisonous attacks are able to take down creatures many times their own size.
This variant of rope has adapted to use the skulls or other bones of larger creatures as makeshift armor. Its AC increases to 16. It gains four more Hit Dice, which raises its hit points to 12.
A skullrope has a Challenge Rating of 1/2 (100 XP).
- Flashing Rope, a rope enhanced with conjuration magic
- Golden Rope, a gleaming rope enhanced with the magic of a sage or great fairy
- Poisonous Snake
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